action player_mouseAct(){
c_setminmax(me);
var variabel_1 = 0;
VECTOR temp; vec_zero(temp);
ANGLE my_angle; vec_zero(my_angle);
while(1){
if(mouse_left==1){
variabel_1 = 1;
vec_set(temp,mouse_pos3d.x);//mouse_pos
vec_sub(temp,my.x);
vec_to_angle(my_angle,temp);
my.pan = my_angle.pan;
vec_set(temp,mouse_pos3d.x);
temp.z = my.z;
}
if(variabel_1 == 1) {
if(vec_dist(my.x,temp)<=0.5) {
variabel_1 = 0;
} else {
c_move(me,vector(10*time_step,0,0),nullvector,IGNORE_ME|IGNORE_PASSABLE|GLIDE);
}
}
wait(1);
}
}