Posted By: ventilator
knights on wheels beta - 05/12/08 19:24
kow.exe ~27mb (self extracting 7zip archive)
a week ago i did some experiments and recycled some of my old stuff for the upcoming contest. i decided to release a beta even if it isn't really finished.
f1 = restart level1
f2 = restart level2
right shift = reset vehicle 1
left shift = reset vehicle 2
cu cr cd cl = vehicle 1
w d s a = vehicle 2
currently it takes 87 lines (i already use many tricks but maybe i can reduce it some more). my plan is to add sound effects and particles (i guess particles will be hard with the few lines left) and if the there is a working map compiler in time i will add light maps.
a week ago i did some experiments and recycled some of my old stuff for the upcoming contest. i decided to release a beta even if it isn't really finished.
f1 = restart level1
f2 = restart level2
right shift = reset vehicle 1
left shift = reset vehicle 2
cu cr cd cl = vehicle 1
w d s a = vehicle 2
currently it takes 87 lines (i already use many tricks but maybe i can reduce it some more). my plan is to add sound effects and particles (i guess particles will be hard with the few lines left) and if the there is a working map compiler in time i will add light maps.