Posted By: Hummel
SSAO Demo - 09/03/09 17:48
Hi,
after developing my Wavefield demo for the shader contest, I tried something new and started writing a GS SSAO implementation. The technique is very similar to the one described in the Starcraft2 paper.
Here are some screenshots (2x with+without+ssao_mask):
http://img527.imageshack.us/gal.php?g=ssao1with.png
Itīs still not perfect as I downsample the depthmap for a around 10fps performance boost, but get artifacts depending on the lost of information.
The shown screens run with about 80-100fps here...
Some feedback would be cool
regards,
Hummel
PS: Winning a Prof version from the contest could motivate me to upload the Demo+sourcecode^^
after developing my Wavefield demo for the shader contest, I tried something new and started writing a GS SSAO implementation. The technique is very similar to the one described in the Starcraft2 paper.
Here are some screenshots (2x with+without+ssao_mask):
http://img527.imageshack.us/gal.php?g=ssao1with.png
Itīs still not perfect as I downsample the depthmap for a around 10fps performance boost, but get artifacts depending on the lost of information.
The shown screens run with about 80-100fps here...
Some feedback would be cool
regards,
Hummel
PS: Winning a Prof version from the contest could motivate me to upload the Demo+sourcecode^^