Is XSI compatible with A6?

Posted By: Noob65

Is XSI compatible with A6? - 10/31/06 19:10

Is XSI's format supported by A6? Looks to be a nice model tool even if it's pricy, but their levels look awesome and very realistic. Their Advance version have dynamic hair and other nice stuff.

Any takes on the XSI?

Noob65
Posted By: Doug

Re: Is XSI compatible with A6? - 10/31/06 19:51

We are working on a tool to convert from FBX to our model/level format.

If memory serves, there are tools to convert from XSI to FBX, so you can go XSI->FBX->3DGS.
Posted By: Noob65

Re: Is XSI compatible with A6? - 10/31/06 19:56

thanks Doug,

Would you lose anything on the way between conversions? Or will the model or level created XSI look different after 2 conversions?

Noob65
Posted By: Doug

Re: Is XSI compatible with A6? - 11/02/06 22:06

Quote:

Would you lose anything on the way between conversions? Or will the model or level created XSI look different after 2 conversions?




You don't lose anything converting to from XSI to FBX (FBX is designed to store everything). You may lose something converting from FBX to 3DGS, but nothing you wouldn't lose if we made a direct conversion tool (XSI->3DGS == XSI->FBX->3DGS).
Posted By: AlbertoT

Re: Is XSI compatible with A6? - 11/03/06 08:38



I read somewhere taht the conversion tool xsi \ fbc is a littlu buggy
Maybe they fixed it in the meantime
Posted By: Noob65

Re: Is XSI compatible with A6? - 11/03/06 13:11

Thanks Doug,

So A6 would be able to run the dynamics from XSI models, soft tissue, dynamic clothing etc.??

Noob65
Posted By: Doug

Re: Is XSI compatible with A6? - 11/03/06 20:37

Quote:

So A6 would be able to run the dynamics from XSI models, soft tissue, dynamic clothing etc.??




I don't used XSI, so I'm not sure how those features work. I would guess that it isn't likely (at least not at first), or that you will only get some of the functionality (i.e. you could use soft tissue to create models and animation in XSI which can be converted to 3DGS, but not the actual soft tissue control).
Posted By: Noob65

Re: Is XSI compatible with A6? - 11/03/06 21:09

Thanks Doug,

any plans on adding the soft tissue control to the engine among other features?

Noob65
Posted By: AlbertoT

Re: Is XSI compatible with A6? - 11/03/06 21:55

Doug

Just a question
3D Game Studio does not support vertex weight yet
So I suppose you lose this feature in the conversion

XSI->3DGS == XSI->FBX->3DGS.
Posted By: Doug

Re: Is XSI compatible with A6? - 11/06/06 19:07

Quote:

3D Game Studio does not support vertex weight yet
So I suppose you lose this feature in the conversion



Anything not supported by 3DGS will still not be supported with a converted file. FBX is a great tool, but it isn't magic.


Noob65: We are always adding new features but soft tissue control is far ahead of where we're at right now.
There are other ways to simulate soft tissue, but I guessing the method XSI is using favors look over speed. Unlike content creation tools (XSI, 3DMax, etc.) a game engines need to run in real-time on consumer PCs.
Posted By: Noob65

Re: Is XSI compatible with A6? - 11/06/06 19:23

Doug,

again thanks for your input. You say there is other ways to simulate soft tissue, can you elaborate and maybe give some directions to how that's done. Is it possible to do that with A6? It would help a great deal in my project to know if there is a way around it.

thanks,

Noob65
Posted By: Doug

Re: Is XSI compatible with A6? - 11/07/06 20:35

Sorry, can't really elaborate since I don't know much about how XSI does soft tissue.

My understanding is that this technology is used for faces. If so, there are many systems that do that in games (some better than others).
Posted By: AlbertoT

Re: Is XSI compatible with A6? - 11/11/06 11:09

Quote:


Anything not supported by 3DGS will still not be supported with a converted file. FBX is a great tool, but it isn't magic.





Well, of course
The point is that XSI automaticaly attaches vertices to more than one bone
What about the the converted file ?
I suppose that the converter must detach some bone
I am concerned about such operation
Can I expect problems , in some critical situations ?
Posted By: Doug

Re: Is XSI compatible with A6? - 11/13/06 20:37

Right now, I don't know.
My guess is we'll have some rule on which vertex goes to which bone.
Posted By: Machinery_Frank

Re: Is XSI compatible with A6? - 11/14/06 11:31

A soft tissue animation could probably be converted to a vertex animation. So it works in Lightwave and I exported an animated flag that way into gamestudio. I think it will be the same in XSI.

Gamestudio does not support more than one bone per vertex. So you also could convert an animation to vertex animations and it will look superb but will use more memory than a bones animation.

Regards,
Frank
Posted By: AlbertoT

Re: Is XSI compatible with A6? - 11/15/06 19:45

Quote:

you also could convert an animation to vertex animations and it will look superb but will use more memory than a bones animation.

Regards,
Frank




Well ok, but you will not have any control on the limbs.
No animations blending , too
Posted By: Mondivirtuali

Re: Is XSI compatible with A6? - 11/12/07 00:44

Xsi is the only high end packaging that I could afford.
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