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Aum 57 levelbump #145265
08/02/07 15:35
08/02/07 15:35
Joined: Nov 2005
Posts: 232
Maine , United States
D
Dragon6261 Offline OP
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Dragon6261  Offline OP
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Joined: Nov 2005
Posts: 232
Maine , United States
Tried the levelbump level from aum 57 and all i see when i run it is black with some swirls where the wall texture is suppose to be.
Before you ask i have a
Nividia GeForce FX5200 256mb pure T&L card with the most up to date drivers i can find.
Any ideas why i can't see the wall texture.?


Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Aum 57 levelbump [Re: Dragon6261] #145266
08/02/07 20:54
08/02/07 20:54
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Netherlands
Maybe your graphics card doesn't support shaders? Or says it does, but not really.


smile
Re: Aum 57 levelbump [Re: D3D] #145267
08/02/07 23:00
08/02/07 23:00
Joined: Nov 2005
Posts: 232
Maine , United States
D
Dragon6261 Offline OP
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Dragon6261  Offline OP
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Joined: Nov 2005
Posts: 232
Maine , United States
Could be.? Anyone know a good card that does, that won't kill the budget?


Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Aum 57 levelbump [Re: Dragon6261] #145268
08/03/07 07:54
08/03/07 07:54
Joined: May 2005
Posts: 961
Bremen, Germany
tuschcarsten Offline
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tuschcarsten  Offline
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Joined: May 2005
Posts: 961
Bremen, Germany
I bought an "ATI Radeon X1300 Gecube" with 256 MB RAM and Shader Model 3.0
for round about 80 €...
mabe that would be sth.?


Bit Happens!
Re: Aum 57 levelbump [Re: tuschcarsten] #145269
08/03/07 15:47
08/03/07 15:47
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Would be a good choice or a Nvidia equivalent off course, but for the mid-range directx 9 cards 80€ (100$ or so?) seems about right. It would not make sense to buy a dx10 budget card if your pc is very old, but those are also around 100$, what kind of system do you have at the moment?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

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Re: Aum 57 levelbump [Re: PHeMoX] #145270
08/03/07 16:17
08/03/07 16:17
Joined: Nov 2005
Posts: 232
Maine , United States
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Dragon6261 Offline OP
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Dragon6261  Offline OP
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Joined: Nov 2005
Posts: 232
Maine , United States
problem solved. bought a ati radeon visiontex x1550 256mb shader model 3.0 and it works
edit 106.00 usd

Last edited by Dragon6261; 08/03/07 16:18.

Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Aum 57 levelbump [Re: Dragon6261] #145271
08/03/07 18:48
08/03/07 18:48
Joined: Nov 2005
Posts: 232
Maine , United States
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Dragon6261 Offline OP
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Dragon6261  Offline OP
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Joined: Nov 2005
Posts: 232
Maine , United States
ok, problem not quite solved. The material works in that test level(which is nothing more than a cube, but when i apply that same texture and material to my outdoor level, it just becomes a big white blob. any ideas why it will work in the tesy level and not a outdoor level?


Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Aum 57 levelbump [Re: Dragon6261] #145272
08/03/07 19:20
08/03/07 19:20
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Posts: 2,011
Bucharest, Romania
You need to edit a few more things; please read the explanations at the end of the article in Aum57. Anyway, I wouldn't recommend this effect for a full sized level; if you use models for your level you'll get a greater frame rate and a better looking game.

Re: Aum 57 levelbump [Re: George] #145273
08/03/07 20:12
08/03/07 20:12
Joined: Nov 2005
Posts: 232
Maine , United States
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Dragon6261 Offline OP
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Dragon6261  Offline OP
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Joined: Nov 2005
Posts: 232
Maine , United States
ok i see , indoor use only.


Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Aum 57 levelbump [Re: Dragon6261] #145274
08/06/07 02:19
08/06/07 02:19
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
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Kotakide  Offline
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Posts: 138
jamrud khatulistiwa
Quote:

problem solved. bought a ati radeon visiontex x1550 256mb shader model 3.0 and it works
edit 106.00 usd




problem solved with the new Graphics Card
but I think you just forget that george says at the beginning of the articles, that he stated :
This month we will examine a good looking fixed function pipeline bump mapping effect, which should run fine even on ancient cards like the GeForce2.

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