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IceX 2.0 Release Version #196563
04/20/06 17:18
04/20/06 17:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
IceX 2.0 Release Version

(Deutsch weiter unten)

IceX2 is out now. Check the IceX2 website at www.stonehill-online.de.

Here are the informations copied from the website:
1.) Features
- Edit in Realtime. What you see is what you get
- Tile based terrain system with seemless LOD
- Precalculculated shadows with colored gouraud shading and cast-shadows
- WMP-Levelexport for all 3DGS editions
- Perlin Noise terrain generator and heightmap import/export
- Multiple entity editing
- A6 physicsengine for all entities
- There's a watershader with realtime reflections (only with shaderversion 2.0 and above)
- Deform and Painting the terrain
- Multitexturing on terrains which works even with GeForce2
- Create road with a few clicks with the roadgenerator
- Customize the environment. Fog, view distance, skycube etc...

2.) Compatibility and Requirements:
- IceX 2.0 needs a graphics card not older than a GeForce2 (for fixed functions pipeline effects)
- For exporting levels you need at least 3DGS A6.31
- Standard and Extra edition don't have materialeffects (no multitexturing). With this edition the terrains will have less quality after exporting.
- A pixelshader 2.0 card is required for using the watershader. If you want to export water you must own 3DGS professional edition
- There's also the 3DGS professional edition required if you want to use the physicsengine after levelexport

IceX 2.0 Editor is avaiable at www.stonehill-online.de and costs 12,95 EUR (~15,50 USD)

PS: The manual it not yet avaiable. It's avaiable the next 4-5 days.
----------------

IceX2 ist endlich fertig. Alle Einzelheiten auf www.stonehill-online.de

Hier die Informationen von der Website kopiert:
1.) Features:
- In Echtzeit editieren. What you see is what you get
- Teilstück-basiertes Terrain mit nahtlosem LOD-System
- Vorberechnete Schatten mit farbigem Gouroud Shading und Schlagschatten.
- WMP-Levelexport für alle 3DGS-Editionen
- Perlin Noise Terrain Generator und Heightmap Import/Export
- Multiples Editieren von Entities
- Es kann die A6-Physikengine auf alle Entities angewendet werden
- Es liegt ein Wassershader mit Echtzeitspiegelung bei (erst ab Shaderversion 2.0)
- Mit den Terrainpinseln kann das Terrain verformt und bemalt werden
- Multitexturing auf dem Terrain das aber einer GeForce2 Karte funktioniert
- Mit dem Roadgenerator können automatisch Wege angelegt werden
- Umwelteffekte wie Nebel, Sichtweite, Skycube, etc... einstellbar

2.) Kompatibilität und Anforderungen:
- IceX 2.0 benötigt eine Grafikkarte die nicht älter wie eine GeForce2 ist (wegen Fixed Functions Pipeline Effekten)
- Um exportierte Levels nutzen zu können wird mindestens eine 3DGS A6.31 Version vorrausgesetzt
- Die Standard und Extra Editionen unterstützen kein Multitexturing. Deshalb haben die Terrains nach dem exportieren in diesen Editionen eine schlechtere Qualität
- Um den mitgelieferten Wassershader nutzen zu können braucht es eine Grafikkarte mit Pixelshader 2.0. Und für den Levelexport die 3DGS Professional Edition
- Nach dem Levelexport funktioniert die Physikengine ebenfalls nur mit 3DGS Professional Edition

IceX 2.0 Editor ist verfügbar auf www.stonehill-online.de und kostet 12,95 EUR

PS: Das Handbuch ist noch nicht verfügbar. Es kommt erst die nächsten 4-5 Tage.

---------------------------------

Screens:






209 Comments
Re: Problem mit IceX 2.0 [Re: oliver2s] #196753
06/10/07 15:15
06/10/07 15:15
Joined: Jan 2005
Posts: 134
Germany
T
TTKJonas Offline
Member
TTKJonas  Offline
Member
T

Joined: Jan 2005
Posts: 134
Germany
@Oliver2s

Nein, ich meine das "automatic LOD generation" Feature von der A7 Pro für mdl Models.

Re: Problem mit IceX 2.0 [Re: TTKJonas] #196754
08/16/07 14:40
08/16/07 14:40
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
Member
Pedro_Amorim  Offline
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Any news on the release of the new icex? Im in need of a good serious terrain editor and this new editor seems to the the perfect choice.
Can someone who has used the beta tell me how the shadows are working?
If we put models in the terrain does icex bake the shadows of the model onto the ground like it does to terrain?

Pedro

Re: IceX 2.0 Release Version [Re: oliver2s] #196755
02/11/08 09:51
02/11/08 09:51
Joined: Feb 2008
Posts: 11
Czech Republic
S
Sandster Offline
Newbie
Sandster  Offline
Newbie
S

Joined: Feb 2008
Posts: 11
Czech Republic
Hi,

I have problem with access on www.stonehill-online.de site. It returns "403 Forbidden" error with message: You don't have permission to access / on this server. Does someone know what's wrong?

Thanks
Sandster

Re: IceX 2.0 Release Version [Re: Sandster] #196756
02/12/08 09:28
02/12/08 09:28
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
sagt mal wird das noch was oder hat icebyte dich jetzt ganz aufgekauft und du hast kein bock mehr auf IceX hehe

Re: IceX 2.0 Release Version [Re: DoC] #196757
02/12/08 10:18
02/12/08 10:18
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
Hi,
Dont pay for tools developed by only one guy. Because you never know how long you get supply for this.

I bought "IceX" and the "Xeraphine X2" plugin(if someone remember).
On their release both tools were great and showed capabilities I never could get with my 3DGS com.
But both were quick shots from community-guys. No support after updating to A7.

I've learned my lesson now.
I have changed the Engine to one I could write what I need in Visual Studio and C#(I'm a .Net developer in dayjob) with a fast 3D Render, two diffrent physic engines and two sound API's.

And the best is I can use a "non-commercial" license with ALL features and payed NOTHING.


If I ever finish a commercial product so I simply buy a indie developer version for 100,- bucks to release it.


gri,


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: IceX 2.0 Release Version [Re: gri] #196758
02/12/08 17:04
02/12/08 17:04
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Stopped waiting for IceX updates and bought Earthsculptor which has a undo button. Don't know if there will be a update to IceX2 soon? Guess the planned new features are harder to get working bugfree then expected by the developer.

Did like the way IceX operated, but it had some problems back then with visible seams and also textures on slope areas don't really look good. Maybe that is to be solved with a custom shader or by making the slopes less steep though.


smile
Re: IceX 2.0 Release Version [Re: gri] #196759
02/13/08 20:20
02/13/08 20:20
Joined: Jul 2003
Posts: 592
SLC, UT
prophet Offline
User
prophet  Offline
User

Joined: Jul 2003
Posts: 592
SLC, UT
Quote:

I've learned my lesson now.
I have changed the Engine to one I could write what I need in Visual Studio and C#(I'm a .Net developer in dayjob) with a fast 3D Render, two diffrent physic engines and two sound API's.




What engine are you using?


The attempt at a one man show. http://www.mutsoftware.com
Re: IceX 2.0 Release Version [Re: prophet] #196760
02/13/08 23:11
02/13/08 23:11
Joined: Jul 2005
Posts: 21
Lisbon, Portugal
M
mmelo Offline
Newbie
mmelo  Offline
Newbie
M

Joined: Jul 2005
Posts: 21
Lisbon, Portugal
Quote:

Quote:

I've learned my lesson now.
I have changed the Engine to one I could write what I need in Visual Studio and C#(I'm a .Net developer in dayjob) with a fast 3D Render, two diffrent physic engines and two sound API's.




What engine are you using?




It sounds a lot like NeoAxis.

Re: IceX 2.0 Release Version [Re: mmelo] #196761
02/14/08 10:55
02/14/08 10:55
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
Hi,

Yes I check out the "NeoAxis Engine" since a few days and it satisfy me each day more .

- Ogre 3D Rendering Engine
- comfortable coding with C# and Visual Studio ( intellisence)
- Ageia PhysX and ODE
- Fmod and Direct Sound
- Map- and Ressource Editor
- exporter for SoftImage XSI (modtool)

Non commercial license with all features for free!
Indie license starts at 99,-€.

I purchased A6 for years and updated to A7 but did never deploy any commercial application with it.
So I payed much money for my own free-time fun.

With Neoaxis I can developing without feature-restrictions for free and should I ever create a game so I can buy a Indie license to sell it.

I realy like 3DGS but developing in this state it is a big pain for me.
For example if I have an error in a lite-C code all the IDE (SED) crashes down
and I have to reopen it and then load the programm again(sometimes I cant get access to taskmanager after crashing).

Then the tools for bridging lacking features in A7 comm (like IceX2 and Xeraphine) are useless after few months even if I payed for it.

In Neoaxis I get all features for free.

here is the link
(see forum and wiki for help)

web page



, gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: IceX 2.0 Release Version [Re: gri] #196762
02/16/08 21:17
02/16/08 21:17
Joined: Aug 2006
Posts: 91
Ger: Glinde,Deutschland Eng: G...
qwertzui Offline
Junior Member
qwertzui  Offline
Junior Member

Joined: Aug 2006
Posts: 91
Ger: Glinde,Deutschland Eng: G...
i dont like the noe axis engine... ok... orge 3d renderer..
but 1! mighty thing is missing... LIGHTING!... i see just 1 or 2 loney dynamic light... without shadow map..
and the level creation is harder... ( models and terrain used....)
nono dude!.. i luv my gs 7!... its better for beginners ( or hobby programmer ) like me..


*hust* bin zu 80% scripting behindert.Aber ich bin noch im leben!..*hust*
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(> < ) Copy Bunny into your signature to help him on his way to world domination
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