jip I guess it depends on your needs , the one I did
with per pixel collision pretty much would do for
any kind of 2d collision detection if rotation
were apart of the check,of a sprite based game .
mine is a bit like "sonic the hedgehog" .
no physics though ,only detection of pixel intersections .
I have been looking at the marching squares algorithm for finding the outline of objects in images
wich could then be used to form physical bodies with
in libraries such as the above mentioned physics libraries .
that would enable me to turn 2d drawing into physical objects .
having the outline also enables a lot od other useful functionality .
but any way ,good luck and enjoy .
Last edited by Wjbender; 08/24/14 11:25.