I changed the flag on a block's textured surface from "none" to shaded.
Ran the compiler using "update textures" w/o any problems or errors reported and clicked "ok"
When I went to run the level, I received the following error:
Error E2005:
"Can't create D3D texture of width 0."
I guess my question is shouldn't the compiler have picked up on any potential problem like it does for other instances, invalid blocks, etc. before I ran the level?
Its the first time I've seen this and couldn't find it in a search, so sorry if its been covered somewhere before.
Thanks