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Re: waving grass [Re: ventilator] #17729
10/11/03 17:33
10/11/03 17:33
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline
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er_willy  Offline
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Posts: 407
inside to my
hey ventilator you is a crak men

buen trabajo tio

Re: waving grass [Re: er_willy] #17730
10/21/03 10:11
10/21/03 10:11
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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that looks fantastic! Now imagine a character or physics object moving through, parting the grass...is that possible?
Can you convert any other ATI demos? like the bubble or water? Great work!


Drew Medina
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Re: waving grass [Re: Drew] #17731
10/31/03 15:11
10/31/03 15:11
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Hmmm.. how do you implement it if there is no mat_

I tried to add a maetrial for my action to reference, but couldn't get it working... how are you calling the material?



Drew Medina
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Re: waving grass [Re: Drew] #17732
11/01/03 05:16
11/01/03 05:16
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Posts: 7,441
save the above shader as grass.fx and use this script:


material mat_grass{}

starter update_grass
{
effect_load(mat_grass,"grass.fx");
}

on_m=update_grass;

i did it this way because then it's possible to edit the parameters of the shader while the engine is running and update the effect with the m key.

Re: waving grass [Re: ventilator] #17733
11/01/03 06:45
11/01/03 06:45
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Thanks! that did it! very, very cool! I like the motion you set!



Drew Medina
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Re: waving grass [Re: Drew] #17734
11/05/03 11:56
11/05/03 11:56
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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trapped in a paper bag
doesn't seem to work in the latest beta 6.12.7
Crashes my pc...freezes




Drew Medina
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Re: waving grass [Re: Drew] #17735
11/05/03 12:14
11/05/03 12:14
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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hey can you get any shaders to work on the new beta? you had a problem with the specualr shader and now this.. i am thinking you somehow didnt install the beta correctly ..


Sphere Engine--the premier A6 graphics plugin.
Re: waving grass [Re: Matt_Aufderheide] #17736
11/05/03 12:20
11/05/03 12:20
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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the other shaders work fine though(vent's enviro mapping and A6 new fx), its installed correctly... this one is brutal though, complete freeze up..



Drew Medina
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Re: waving grass [Re: Drew] #17737
11/05/03 12:50
11/05/03 12:50
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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No crash...

DOH! i guess it was something bad wuth my install, re-installed my app and scripts and its ok...

Sorry...



Drew Medina
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Re: waving grass [Re: ventilator] #17738
11/20/03 18:27
11/20/03 18:27
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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I was wondering, little off the shader topic, but only a little.....

....could you create a grass sowing system based on an image of the world map, something like this?

say blue would be grass, white shrubbs etc...

Just that this could allow for fast delivery of grass or other shrubs etc...especially considering your Waving Grass. I am really impressed with EA Sports Tiger Woods 2004, its grass is lovely The only way I think they could have done it is with the method I suggest above, the grass is dense on certain parts of the course filling the rough areas perfectly, I wondered if there was a way to achieve this with your grass example?

If someone can point me in the right direction...


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