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Embedding 3DGS game in Web page #179384
01/22/08 23:05
01/22/08 23:05
Joined: Feb 2006
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chanwit Offline OP
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chanwit  Offline OP
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Hi,

Here's a screenshot of next version of JackStart, the 3DGS web deployment solution. The upcoming version will allow you to embed you 3DGS game into the web page (with Java Applet).

The demo shows that we can successfully run the famous Fite-C (A7) demo in Firefox. However, JackStart will support only A6.60 when released.

http://centillex.com/jack/jackplet.swf

(ps. it a bit looks lag because of recording)

Have funs,

Chanwit

Re: Embedding 3DGS game in Web page [Re: chanwit] #179385
01/22/08 23:25
01/22/08 23:25
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Wow! How is the engine wrapped and how fast is it? Can it run on arbitrary platforms? Is this going to be free or commercial? Why is this limited to A660? Can I wrap my own engine version into it? What about plugins?

Can you post a "realtime" demo?

Re: Embedding 3DGS game in Web page [Re: HeelX] #179386
01/23/08 00:40
01/23/08 00:40
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Java script error, page not loading for me.

Duhhh! Firefox he said

Last edited by 4eyes; 01/23/08 04:09.
Re: Embedding 3DGS game in Web page [Re: Nems] #179387
01/23/08 13:13
01/23/08 13:13
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
I'm very much interested in your 3DGS web solution, too!

Re: Embedding 3DGS game in Web page [Re: HeelX] #179388
01/23/08 19:01
01/23/08 19:01
Joined: Feb 2006
Posts: 69
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chanwit Offline OP
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chanwit  Offline OP
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Hi HeelX,

You've got a big set of questions ;-)

> How is the engine wrapped and how fast is it?
Actually, the game loop is natively run in A6/A7 engine. Then the display is painted on the web page. I/O is just delegated from the applet to the engine.
The embedded version of Car demo is just running fine on my machine (a Centrino notebook, without a superior Gfx accelerator). It's playable out-of-the-box because it uses a joy to control.

> Can it run on arbitrary platforms?
It runs on Windows with JRE installed (the light-weighted version of JRE is about to release, so JackStart is expected to utilize it for speed).

> Is this going to be free or commercial?
It's planned to be a commercial product.

> Why is this limited to A660?
It's just a license issue as I don't own A7, unless Conitec allows me to support it.

> Can I wrap my own engine version into it?
What do you mean by your own version ? What's the different between it and the standard engine?

> What about plugins?
Plugins would run normally, if the plugin folder is set properly, e.g. relatively to the game folder.

> Can you post a "realtime" demo?
Not at this time, sorry. As I said, it's under development. I'll post a realtime demo when it's ready.

Re: Embedding 3DGS game in Web page [Re: Nems] #179389
01/23/08 19:04
01/23/08 19:04
Joined: Feb 2006
Posts: 69
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chanwit Offline OP
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chanwit  Offline OP
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Hi 4eyes,

It's also running fine in IE (and other Java compatible browsers) as well. I just said that the example is for Firefox.

Cheers,

Chanwit

Re: Embedding 3DGS game in Web page [Re: chanwit] #179390
01/23/08 19:42
01/23/08 19:42
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
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Hello, thanks for the answers, but for my taste you hit around the bush.

The question is: how does it work? When the user opens the website, e.g. in firefox, it will probably say that "you have to install a missing plugin, etc.". So, by this, the user clicks yes and then it works instantly?

With "my engine version" I mean the following: if I use e.g. the latest A7 pro version and I want to use it: will your software be able to pack MY executables, the engine DLL and so on into your solution as well as all other stuff (WRS files, other DLL's, etc.)?

Re: Embedding 3DGS game in Web page [Re: HeelX] #179391
01/23/08 22:08
01/23/08 22:08
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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So this means that not just anyone can run it, but still has to have the game and/or the engine installed on his pc?

Anyway, nice work.

Re: Embedding 3DGS game in Web page [Re: HeelX] #179392
01/24/08 02:51
01/24/08 02:51
Joined: Feb 2006
Posts: 69
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chanwit Offline OP
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chanwit  Offline OP
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Joined: Feb 2006
Posts: 69

> Hello, thanks for the answers, but for my taste you hit around the bush.

Sorry, I'm not a native English speaker.

> The question is: how does it work? When the user opens the website, e.g. in
> firefox, it will probably say that "you have to install a missing plugin, etc.".
> So, by this, the user clicks yes and then it works instantly?

Yes. Like when you're using Java applet. Your game will be wrapped in a .jar file and deployed to the Web server. Users come and click the Web page, the game just runs. That's all.

But If there is no Java plugin on their machines, they will be pointed to where they can download it. After installing plugin, the game runs.

Cheers,

Chanwit

Re: Embedding 3DGS game in Web page [Re: FBL] #179393
01/24/08 02:54
01/24/08 02:54
Joined: Feb 2006
Posts: 69
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chanwit Offline OP
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chanwit  Offline OP
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Posts: 69
Hi Firoball,

> So this means that not just anyone can run it, but still has to have the game and/or the engine installed on his pc?

Anyone can run it. The game will be automatically downloaded, extracted and run instantly.

If you want to see the non-embedded version, please visit

http://centillex.com

to see the demo.

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