Hi,
I want to remove the mipmaps from the texture after using ent_morphskin to load a new skin. I tried ent_setskin and it works (no mipmaps), but I have to use morphskin because ent_setskin works with a bitmappointer and I calculate the name of the bitmap in realtime. Also I set d3d_mipmaping to zero-no changes

Can someone help me with this?
Thx.