Gamestudio Links
Zorro Links
Newest Posts
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Trading Journey
by 7th_zorro. 04/27/24 04:42
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (TipmyPip, Ayumi), 773 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 1 of 13 1 2 3 12 13
Project: "Reality Render" (PSSM+PCSS, SSAO, PhysX) #200504
04/04/08 13:57
04/04/08 13:57
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi !
I'm working on a plugin, that can easily render "Parallel-Split Shadow Maps" with Percentage-Closer Soft Shadows, Screen Space Ambient Occlusion and have a support for the PhysX-Engine.
If I get a good performance and a good quality, I plan to sell it for about 10-20 Euro. If it doesn't work as I want it, you can get it for free!

Here is a screenshot of the PSSM with PCSS and SSAO (without textures, yeah it's the demo level):


To Do List:

- improve the quality and performance.
- add PhysX


Last edited by Chris3D; 04/04/08 14:14.

website coming soon!
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #200509
04/04/08 14:20
04/04/08 14:20
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
oho! thats cool. does it support alpha maps, such as leaves?

Last edited by ello; 04/04/08 14:20.
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: ello] #200510
04/04/08 14:24
04/04/08 14:24
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
good question ello and yes, I want to integrate that.
Oh and before I forget it, the plugin will only work for models.

Last edited by Chris3D; 04/04/08 14:31.

website coming soon!
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #200512
04/04/08 14:29
04/04/08 14:29
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Damn, it looking pretty nice.

If you manage to make this thing work i wont think a second to buy it.(for like €15)

i wonder how's gonna that physx thingy look in game. (well, i tried some cloth physics with phyx and i failed. \:\) )


3333333333
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Quad] #200515
04/04/08 14:39
04/04/08 14:39
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
Interesting. I wish you good luck. I am still working on PSSM implementation, but it's not that easy. I have a source code, converted from C++ and it seems to work for now, but I have problems combining the scene. I plan to recombine the splitted shadowmaps after having calculated them out of the splitted depth maps, into one mapping. Is this the right method? I don't really know how to combine them in GS, I tried it with rendering one by one into the screen using process_screen... it didn't work correctly. Can you give me a clue here?

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: RedPhoenix] #200517
04/04/08 14:50
04/04/08 14:50
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the soft shadows look nice! i don't have such nice filtering in my pssm implementation yet. but the screen space ambient occlusion could be left away in my opinion.

redphoenix: you don't have to combine the maps and you don't have to do multipass rendering like in the opengl demo (i don't even know if this would be easily possible with a7). in the shader you can find the correct shadow map for each pixel by simply checking the distance from the camera.

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: ventilator] #200518
04/04/08 15:01
04/04/08 15:01
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Wow. This looks indeed very nice.
If it provides good shadows "out-of-the-box" at an acceptable framerate I would really consider buying it (even for 20 euros).

Keep it up!

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Xarthor] #200547
04/04/08 16:47
04/04/08 16:47
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
@ventilator: Thanks again! I will try it immediatly!

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, PhysX) [Re: Chris3D] #200613
04/04/08 20:54
04/04/08 20:54
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Looks wonderful.
What about indoor shadowmaps, for spotlights, flashlights and omnidirectional point lights?
Will it be easy to combine with other shaders, like normalmapping, static lightmaps through Vents plugin and postprocessing effects?
Will stencil shadows work additionally?


no science involved
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, PhysX) [Re: fogman] #200776
04/05/08 14:23
04/05/08 14:23
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
yes fogman, that is my aim, to combine all these things. It is very important for me, to have indoor and outdoor lights working together in one level, at the same time. After I finished with the physXs, I make a little demo level with indoor/outdoor lighting, normalmapping and postprocessing effects.
I think stencil shadows slow down the engine too much, but there is no reason why it won't work...well let's see what I can do. I hope I get the physX working until monday.
Cu chris


website coming soon!
Page 1 of 13 1 2 3 12 13

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1