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Project: "Reality Render" (PSSM+PCSS, SSAO, PhysX)
#200504
04/04/08 13:57
04/04/08 13:57
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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Joined: Sep 2003
Posts: 271
Germany
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Hi ! I'm working on a plugin, that can easily render "Parallel-Split Shadow Maps" with Percentage-Closer Soft Shadows, Screen Space Ambient Occlusion and have a support for the PhysX-Engine. If I get a good performance and a good quality, I plan to sell it for about 10-20 Euro. If it doesn't work as I want it, you can get it for free! Here is a screenshot of the PSSM with PCSS and SSAO (without textures, yeah it's the demo level): To Do List: - improve the quality and performance. - add PhysX
Last edited by Chris3D; 04/04/08 14:14.
website coming soon!
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#200509
04/04/08 14:20
04/04/08 14:20
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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oho! thats cool. does it support alpha maps, such as leaves?
Last edited by ello; 04/04/08 14:20.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: ello]
#200510
04/04/08 14:24
04/04/08 14:24
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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Posts: 271
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good question ello and yes, I want to integrate that. Oh and before I forget it, the plugin will only work for models.
Last edited by Chris3D; 04/04/08 14:31.
website coming soon!
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#200512
04/04/08 14:29
04/04/08 14:29
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Damn, it looking pretty nice. If you manage to make this thing work i wont think a second to buy it.(for like €15) i wonder how's gonna that physx thingy look in game. (well, i tried some cloth physics with phyx and i failed. )
3333333333
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, PhysX)
[Re: Chris3D]
#200613
04/04/08 20:54
04/04/08 20:54
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Looks wonderful. What about indoor shadowmaps, for spotlights, flashlights and omnidirectional point lights? Will it be easy to combine with other shaders, like normalmapping, static lightmaps through Vents plugin and postprocessing effects? Will stencil shadows work additionally?
no science involved
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, PhysX)
[Re: fogman]
#200776
04/05/08 14:23
04/05/08 14:23
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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Joined: Sep 2003
Posts: 271
Germany
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yes fogman, that is my aim, to combine all these things. It is very important for me, to have indoor and outdoor lights working together in one level, at the same time. After I finished with the physXs, I make a little demo level with indoor/outdoor lighting, normalmapping and postprocessing effects. I think stencil shadows slow down the engine too much, but there is no reason why it won't work...well let's see what I can do. I hope I get the physX working until monday. Cu chris
website coming soon!
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