1 registered members (AbrahamR),
717
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
knights on wheels beta
#206290
05/12/08 19:24
05/12/08 19:24
|
Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
|
OP
Senior Expert
Joined: May 2002
Posts: 7,441
|
kow.exe ~27mb (self extracting 7zip archive) a week ago i did some experiments and recycled some of my old stuff for the upcoming contest. i decided to release a beta even if it isn't really finished. f1 = restart level1 f2 = restart level2 right shift = reset vehicle 1 left shift = reset vehicle 2 cu cr cd cl = vehicle 1 w d s a = vehicle 2 currently it takes 87 lines (i already use many tricks but maybe i can reduce it some more). my plan is to add sound effects and particles (i guess particles will be hard with the few lines left) and if the there is a working map compiler in time i will add light maps.
|
|
|
Re: knights on wheels beta
[Re: ventilator]
#206293
05/12/08 19:47
05/12/08 19:47
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
|
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
you stole my idea, lol. I created physics code as well (in 50 lines). only stumbled upon the movement right now XD for some reason my wheels wont rotate correctly... If you want, maybe you could help me, and explain a bit more on that topic (PM me or email me ). but this looks cool so far, i like the suspension update! oh, and multiplayer wont work, the 2nd view is not working, but that's because the limit is exceeded on my display adapter i guess (working on a laptop here). regards,
|
|
|
Re: knights on wheels beta
[Re: ventilator]
#206297
05/12/08 20:25
05/12/08 20:25
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
|
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
wow! No way i'm gonna win that :P lol still, for learning reasons, i'll try and finish this Is your code set up for the car from WED, or created by code ? regards,
|
|
|
Re: knights on wheels beta
[Re: Helghast]
#206304
05/12/08 20:45
05/12/08 20:45
|
Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
|
OP
Senior Expert
Joined: May 2002
Posts: 7,441
|
the vehicles are set up in WED. saves some lines. for some reason my wheels wont rotate correctly... did you set up the axes correctly? and do you use spheres and no boxes? there is no reverse gear but with the shift keys you can reset the vehicles.
|
|
|
Re: knights on wheels beta
[Re: ventilator]
#206370
05/13/08 08:48
05/13/08 08:48
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
|
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
the vehicles are set up in WED. saves some lines. for some reason my wheels wont rotate correctly... did you set up the axes correctly? and do you use spheres and no boxes? yes, i set the up axis on axis one (0, 0, 1), and the tilt axis on axis 2 (0, 1, 0). Nothing wrong there, i also use PH_SPHERE indeed when creating the physical objects :P Might have to do though with the way is control my car... could you the part where you control the wheels for us? (or if you dont want to do that, PM me... or not at all :P ). kind regards,
|
|
|
Re: knights on wheels beta
[Re: Helghast]
#206430
05/13/08 14:42
05/13/08 14:42
|
Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
|
Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
|
great, really. really good possibility for winning the competition.
Ubi bene, ibi Patria.
|
|
|
Re: knights on wheels beta
[Re: croman]
#206455
05/13/08 16:43
05/13/08 16:43
|
Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
|
OP
Senior Expert
Joined: May 2002
Posts: 7,441
|
yes, i set the up axis on axis one (0, 0, 1), and the tilt axis on axis 2 (0, 1, 0). are you sure the y-axis is correct? in my case i have to use the x-axis. this depends on the orientation of your entities.
|
|
|
Re: knights on wheels beta
[Re: ventilator]
#206630
05/14/08 18:29
05/14/08 18:29
|
Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
|
Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
|
I would love to test this out but since the server isn't directing me towards the download link itself, I can hardly C&C on it ^^
Thanks in progress
Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
|
|
|
|