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Re: pXent official release! (using NVIDIA PhysX)
[Re: PigHunter]
#293120
10/09/09 13:02
10/09/09 13:02
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Joined: Oct 2004
Posts: 900 Lgh
rojart
User
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User
Joined: Oct 2004
Posts: 900
Lgh
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Make sure to activate pX_SetCCD(1); function, then attach pXent_SetCCDSkeleton(my,vector(0.25,0.25,0.25), 0); to your entity action, now you can jump on any entities. Play with pX_setautodisable(1.0, 1.0); function too and make your pXent_setmass a bit bigger.
From PhysX Documentation "Continuous collision detection is useful for fast moving objects. With traditional collision detection, fast moving objects pass through other objects during a single time step. This effect is known as tunneling. Imagine a bullet traveling towards a thin metal plate, in the first time step it would be on one side and in the next it would be on the other.To deal with this problem, a technique known as continuous collision detection (CCD) is necessary."
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Re: pXent official release! (using NVIDIA PhysX)
[Re: PigHunter]
#293424
10/11/09 12:40
10/11/09 12:40
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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I think your enitities/wmps have a very large scale, PhysX doesn't like that! Try different values for the pX_SetWorldSize(0.05); and pX_setgravity(vector(0,0,-9.81)); you have to set pX_SetCCD(1); try it after the level load and set pXent_SetCCDSkeleton(barrel,vector(0.25,0.25,0.25),1); only for the barrel objects! also pXent_SkinWidth(barrel, 0.01); might help
Last edited by Chris3D; 10/13/09 23:36.
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Chris3D]
#293908
10/14/09 17:27
10/14/09 17:27
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Joined: Jan 2004
Posts: 557 Wurzen, Deutschland
White_Wolf
User
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User
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
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Very nice. Cool Video. I hope the pro version of this plug in coming soon as possible.
by White_Wolf
A8 Com Version 8.40 Win 7 64 Bit
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Chris3D]
#294034
10/15/09 17:57
10/15/09 17:57
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
Senior Member
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Senior Member
Joined: Nov 2007
Posts: 318
Brasil, Paraná
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I do not run. error of variable not Declared. because this? error: "level_ent Undeclaraded" (T.T) Whyy?
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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