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Re: pXent official release! (using NVIDIA PhysX) [Re: NeoNeper] #294042
10/15/09 19:12
10/15/09 19:12
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
If the Pro comes out, i´ll buy it!!

The fluid/water effects are sooooo great - that´s what i needed laugh.

Re: pXent official release! (using NVIDIA PhysX) [Re: Rei_Ayanami] #294107
10/16/09 11:27
10/16/09 11:27
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
It looks really great, yea. But can you tell us if you tried to implement the destruction of models already and/or do you have it in plans?



Ubi bene, ibi Patria.
Re: pXent official release! (using NVIDIA PhysX) [Re: croman] #294279
10/17/09 21:45
10/17/09 21:45
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
I still cant even get the DLL to load!
Testlevel runs fine, but as soon as I try to include it on my own project i get the error: "Empty prototype called in main"...
Why is this, any idea anyone? it's getting me really pissed off!


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent official release! (using NVIDIA PhysX) [Re: Helghast] #294280
10/17/09 21:46
10/17/09 21:46
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
let me check the last version, will post back in a minute.


edit:it worked fine with my small testing level. does it say pXent.dll loaded on startup screen?


Last edited by Quadraxas; 10/17/09 21:52.

3333333333
Re: pXent official release! (using NVIDIA PhysX) [Re: Quad] #294281
10/17/09 21:57
10/17/09 21:57
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Quadraxas
let me check the last version, will post back in a minute.


edit:it worked fine with my small testing level. does it say pXent.dll loaded on startup screen?


No, it does not, also all of a sudden the Testlevel doesnt work anymore (i reinstalled the PhysX drivers, but that didnt change anything), gives an error in PhysX_Startup...
(these: Download Page )

what am I doing wrong?


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent official release! (using NVIDIA PhysX) [Re: Helghast] #294284
10/17/09 22:15
10/17/09 22:15
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
strange, dll should have been loaded.

error in phys_startup was solved by setting nexus to something like 100 (start with -nx 100) afaik.


3333333333
Re: pXent official release! (using NVIDIA PhysX) [Re: Quad] #294300
10/18/09 06:28
10/18/09 06:28
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
yeah, tne nexus solved that indeed ^_^ but then i still cant load the DLL in my custom projects...


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent official release! (using NVIDIA PhysX) [Re: Helghast] #294335
10/18/09 14:41
10/18/09 14:41
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
@ Helghast: I don't know what you are doing in your project, but the dll runs fine, so the problem must be in your code.
if you like, you can send me your project (packed) to the email support address and I can have a look at it.(if it's not too big)


website coming soon!
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #294337
10/18/09 14:44
10/18/09 14:44
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
At the moment I am trying to get the destruction things working... and the pro version release is delayed for another week, sorry.

Last edited by Chris3D; 10/18/09 14:45.

website coming soon!
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #294353
10/18/09 17:00
10/18/09 17:00
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Chris3D
@ Helghast: I don't know what you are doing in your project, but the dll runs fine, so the problem must be in your code.
if you like, you can send me your project (packed) to the email support address and I can have a look at it.(if it's not too big)


I just send you an email with the "project".
thanks!


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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