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Re: pXent official release! (using NVIDIA PhysX)
[Re: Rei_Ayanami]
#294107
10/16/09 11:27
10/16/09 11:27
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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It looks really great, yea. But can you tell us if you tried to implement the destruction of models already and/or do you have it in plans?
Ubi bene, ibi Patria.
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Helghast]
#294280
10/17/09 21:46
10/17/09 21:46
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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let me check the last version, will post back in a minute.
edit:it worked fine with my small testing level. does it say pXent.dll loaded on startup screen?
Last edited by Quadraxas; 10/17/09 21:52.
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Quad]
#294281
10/17/09 21:57
10/17/09 21:57
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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let me check the last version, will post back in a minute.
edit:it worked fine with my small testing level. does it say pXent.dll loaded on startup screen? No, it does not, also all of a sudden the Testlevel doesnt work anymore (i reinstalled the PhysX drivers, but that didnt change anything), gives an error in PhysX_Startup... (these: Download Page ) what am I doing wrong?
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Helghast]
#294284
10/17/09 22:15
10/17/09 22:15
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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strange, dll should have been loaded.
error in phys_startup was solved by setting nexus to something like 100 (start with -nx 100) afaik.
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Helghast]
#294335
10/18/09 14:41
10/18/09 14:41
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
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Joined: Sep 2003
Posts: 271
Germany
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@ Helghast: I don't know what you are doing in your project, but the dll runs fine, so the problem must be in your code. if you like, you can send me your project (packed) to the email support address and I can have a look at it.(if it's not too big)
website coming soon!
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Chris3D]
#294337
10/18/09 14:44
10/18/09 14:44
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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At the moment I am trying to get the destruction things working... and the pro version release is delayed for another week, sorry.
Last edited by Chris3D; 10/18/09 14:45.
website coming soon!
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Chris3D]
#294353
10/18/09 17:00
10/18/09 17:00
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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@ Helghast: I don't know what you are doing in your project, but the dll runs fine, so the problem must be in your code. if you like, you can send me your project (packed) to the email support address and I can have a look at it.(if it's not too big) I just send you an email with the "project". thanks!
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