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oP group is looking for an artist / level designer #329997
06/24/10 15:59
06/24/10 15:59
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
We're looking for level designers to create architecture parts for replacing our standard prefabs and WAD file.

The task:

Create walls, towers, houses, huts, tunnels, bridges or similar parts that are useful for level design. You do not need to care about the current prefabs. The new prefabs should be general purpose - not too complex and not too special.

The textures, 24 bit, should be stored in a WAD file named "standard8.wad". Every texture should be accompanied by a 32 bit normal map with depth on alpha, in another wad file "standard8_n.wad".

The reward:

Free upgrade to A8.
Additional payment is negotiable, depending on the number of prefabs contributed.

Please contact me if you're interested!

Re: oP group is looking for an artist / level designer [Re: jcl] #330049
06/25/10 11:05
06/25/10 11:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: jcl
The textures, 24 bit, should be stored in a WAD file named "standard8.wad". Every texture should be accompanied by a 32 bit normal map with depth on alpha, in another wad file "standard8_n.wad".


What about specularity maps?


Models, Textures and Games from Dexsoft
Re: oP group is looking for an artist / level designer [Re: Machinery_Frank] #330050
06/25/10 11:14
06/25/10 11:14
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Right, specularity on texture alpha when required. Just the format as described for the standard shaders.

The deadline is about 4 weeks. We take all prefab collections that are good in quantity, quality, and fit into the general concept.

Re: oP group is looking for an artist / level designer [Re: jcl] #330068
06/25/10 14:16
06/25/10 14:16
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
@Frank, please do this grin

@JCL, what about models? will there be also new stock models. Like generic bone animated characters, trees etc. a pack of 10-12 stock models for quick-testing codes would also be very nice. I mean while you are at it about prefabs with dexsoft, negotiate about the models with them too?


3333333333
Re: oP group is looking for an artist / level designer [Re: Quad] #330577
06/28/10 15:08
06/28/10 15:08
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, new models will be eventually added, but from standard model shops, so we won't need help from users for this. This is for prefabs only.

Re: oP group is looking for an artist / level designer [Re: jcl] #332946
07/13/10 05:09
07/13/10 05:09
Joined: May 2008
Posts: 257
D
djfeeler Offline
Member
djfeeler  Offline
Member
D

Joined: May 2008
Posts: 257
Should they be done exclusively with WED? Can I use another 3D software?

Re: oP group is looking for an artist / level designer [Re: djfeeler] #332950
07/13/10 06:33
07/13/10 06:33
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Your preferred method to create prefabs is completely up to you.

Re: oP group is looking for an artist / level designer [Re: jcl] #336057
08/01/10 12:17
08/01/10 12:17
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
great, so i can level design but i cant do textures. im out of the race then...

Re: oP group is looking for an artist / level designer [Re: sPlKe] #337251
08/09/10 18:38
08/09/10 18:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I'd try this, probably the easiest way for me to get a8

Re: oP group is looking for an artist / level designer [Re: jcl] #338535
08/18/10 21:15
08/18/10 21:15
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
oops, meant that as a pm.

Here's an example of the type of work I'd be able to do:


the first is a quad with the standard gate texture, the second two are my remake, the second version of mine is just to see how light affects the normal map from different distances.

Last edited by lostclimate; 08/18/10 23:32.
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