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Re: oP group is looking for an artist / level designer [Re: lostclimate] #338571
08/19/10 09:48
08/19/10 09:48
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, this is the sort of improvement we're looking for.

Re: oP group is looking for an artist / level designer [Re: jcl] #338625
08/19/10 18:44
08/19/10 18:44
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
just finished the normal bake and ambient bake for a second texture getting ready to actually test it.



I think the illusion of depth by the normal map is pretty announced which is nice, i took a little artistic liberty on what parts were on it since the current one is very blurry and yet has a lot of small details that are hard to see, and to make it tile well.

We should start a thread so that people can announce working on a texture or show whats been done already so that people dont waste time doing the same one.

Re: oP group is looking for an artist / level designer [Re: lostclimate] #338627
08/19/10 18:55
08/19/10 18:55
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
wow great work lostclimate, can't wait to use them! laugh


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: oP group is looking for an artist / level designer [Re: painkiller] #338635
08/19/10 19:35
08/19/10 19:35
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
@lostclimate, awesome work, you could also make 2nd and 3rd variations of these (f.i. that machinery like texture) for well... variation.


3333333333
Re: oP group is looking for an artist / level designer [Re: Quad] #338646
08/19/10 23:31
08/19/10 23:31
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252
could you bake heightmaps also please?

Re: oP group is looking for an artist / level designer [Re: Quad] #338655
08/20/10 03:20
08/20/10 03:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
well im working on a few more, once i have these finished, I'll have remade 4 of the textures:




oh hummel i didnt see that you posted, yeah i can probably bake the heights too.

Update, heres a new version with some new textures, I tried some heightmap tests, but couldnt get them to look right
since most of my high poly pieces have lots of faces perpendicular to the view.



Last edited by lostclimate; 08/22/10 08:52.
Re: oP group is looking for an artist / level designer [Re: lostclimate] #338687
08/20/10 14:27
08/20/10 14:27
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
really great


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: oP group is looking for an artist / level designer [Re: lostclimate] #344589
10/18/10 16:48
10/18/10 16:48
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
what happened with this?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: oP group is looking for an artist / level designer [Re: painkiller] #344822
10/20/10 21:00
10/20/10 21:00
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
@lostclimate :

No to be bad with you, but your dark grey textures reminds a lot old A6 games using standard wad.
I think you could add lot more polygons to the scene , it's old look and textures, juts my personnal opinion (to make you level up ??) !

In fact we would wait lot more today quality level for a paid level designer ?


Re: oP group is looking for an artist / level designer [Re: ratchet] #344858
10/21/10 08:57
10/21/10 08:57
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Posts: 3,023
The Netherlands
Originally Posted By: ratchet
@lostclimate :

No to be bad with you, but your dark grey textures reminds a lot old A6 games using standard wad.
I think you could add lot more polygons to the scene , it's old look and textures, juts my personnal opinion (to make you level up ??) !

In fact we would wait lot more today quality level for a paid level designer ?




I think Lost climate's work is great!
Not every type of game needs a first person full on 3D detailed level going on...
And when you do want this, using his textures as base BSP is great, you can detail it all you want with models going everywhere... ofcourse you'll have to make these yourself, but that's where dexsoft is a great resource website wink

just my 2 cents, but keep it up Lostclimate, I like it alot laugh

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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