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Re: Back to the past...
[Re: FBL]
#348219
11/24/10 06:54
11/24/10 06:54
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Can't you translate the geometry into a static mesh? With a converter, like a3toWmp.exe or with a WED plugin?
Last edited by HeelX; 11/24/10 06:55.
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Re: Back to the past...
[Re: FBL]
#354928
01/23/11 12:47
01/23/11 12:47
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Joined: Sep 2003
Posts: 9,859
FBL
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 9,859
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Some new pics. The first one shows there's still some work to do. A shot from the probably most complex and challenging level ever made with Acknex3. Abiventure 2 by Crew99 Simpler levels are next to no problem anymore. The sky shader provided by HeelX is working fine - scaling and offset of sky texture needs more work, but that's part of the converter tool. Shot from World of Kandoria (my work). One more shot. Deathman's Island by Lutz Hüls. This one renders just about perfect in A8 (except the sky).
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Re: Back to the past...
[Re: FBL]
#355107
01/24/11 17:44
01/24/11 17:44
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Joined: Sep 2003
Posts: 9,859
FBL
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 9,859
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Re: Back to the past...
[Re: 3run]
#355110
01/24/11 17:58
01/24/11 17:58
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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but the worst thing for me here is, that A8 still uses textures from A3... Haha I've thought exactly the same! Nice work, Firoball!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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