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Re: Random Dungeon Creator
[Re: Superku]
#359397
02/17/11 11:13
02/17/11 11:13
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Joined: Jul 2005
Posts: 187
lostzac
OP
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OP
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Joined: Jul 2005
Posts: 187
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The problem with my tiles where I just texture on it, and didn't worry about looks...as Superku said it is possible and I have done it also..You will see it in the video of this I am putting up when I am done with the next versions
John C Leutz II
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Re: Random Dungeon Creator
[Re: lostzac]
#359474
02/17/11 21:22
02/17/11 21:22
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Ok if it is possible , why not sharing the solution for us ? Any people using A8 interested in 3D tile system would find it usefull !
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Re: Random Dungeon Creator
[Re: ratchet]
#361131
03/01/11 02:04
03/01/11 02:04
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Joined: Mar 2009
Posts: 146 USA
paracharlie
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Joined: Mar 2009
Posts: 146
USA
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This is really outstanding. I'm looking at the maps and thinking you can change/end the level at E. How to use + to create doors angled the correct way in line with walls. Add lighting (possibly near all +'s), ceiling, objects, monsters and you have an rpg that is capable of producing random dungeon levels. I've seen this type of code throughout the internet for the c language and thought this might be a good idea but after seeing this, I am really in love with this code. Actually you dont really need to add a ceiling maybe as an option because this would be good for isometrics as well. Very well done I hope you continue producing on this, I will definately keep an eye on this one.
A8 Commercial
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Re: Random Dungeon Creator
[Re: paracharlie]
#365210
03/24/11 15:12
03/24/11 15:12
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Joined: Jul 2005
Posts: 187
lostzac
OP
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OP
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Joined: Jul 2005
Posts: 187
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Yeah I am still working on it, I had to take some time off to do things around here, I have finished the parts code that will allow better looking characters as far as items and weapons swap out...I should be releasing the next version soon...I want to work on the second algorithm and prefect it....as far as ceilings go ...A simple way to go about this, which is the way I am implementing would be to make those tiles a separate entity which by my code you can see I have already done, and then use a check on the camera height and angle, if it places itself above the roof, (like switching to an isometric camera) you would make those tiles invisible...
John C Leutz II
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Re: Random Dungeon Creator
[Re: lostzac]
#365212
03/24/11 15:21
03/24/11 15:21
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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In fact it reminfs me Wizardry 7 game. Dungeons with traps, monsters, treasures , with some adventure/dialog part and good RPG system. Good old stuff in fact for retro nostalgic people
Last edited by ratchet; 03/24/11 15:30.
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Re: Random Dungeon Creator
[Re: ratchet]
#365224
03/24/11 16:44
03/24/11 16:44
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Joined: Jul 2005
Posts: 187
lostzac
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OP
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Posts: 187
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Well the goal of the final project is to create a rpg tool-set for the users and hobbyist to help in the creation of such games...
Plans for this year is to finish up the Dungeon Creation Algorithms World Generator (which I have about 10%) completed Character Generator and a Character Morphing tool, i had working with A6 that I need to update
John C Leutz II
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Re: Random Dungeon Creator
[Re: ratchet]
#366130
04/01/11 15:19
04/01/11 15:19
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Joined: Jul 2005
Posts: 187
lostzac
OP
Member
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OP
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Joined: Jul 2005
Posts: 187
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Sorry I feel behind in development on the account of work...I am still working on it, as I stated up above I am switching it to a tool design to allow users more freedom in the creation....I have the framework outlined of what I would like to see in it....and I am working as hard as I can to get it up....Hate it when I can not maintain a deadline.....but the project is definitely not dead...Maybe I should post some screen-shots of what I have done up for ya all....see if I can find the time..
John C Leutz II
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Re: Random Dungeon Creator
[Re: lostzac]
#377761
07/16/11 07:23
07/16/11 07:23
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Hey, I really like this maze generator Thank you for sharing. I have no question, I'm having problem with making level from ".txt" file:
5
5
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#S..#
#...#
#...#
#####
Problem is, that generated level doesn't have some of the walls from the downer right side. I can post a screen if you want me to, may be I've made it wrong in ".txt" file.
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