3 registered members (Ayumi, AndrewAMD, TedMar),
1,016
guests, and 2
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Is XSI compatible with A6?
[Re: Doug]
#96883
11/11/06 11:09
11/11/06 11:09
|
Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
|
Serious User
Joined: Oct 2006
Posts: 1,245
|
Quote:
Anything not supported by 3DGS will still not be supported with a converted file. FBX is a great tool, but it isn't magic.
Well, of course The point is that XSI automaticaly attaches vertices to more than one bone What about the the converted file ? I suppose that the converter must detach some bone I am concerned about such operation Can I expect problems , in some critical situations ?
|
|
|
Re: Is XSI compatible with A6?
[Re: Doug]
#96885
11/14/06 11:31
11/14/06 11:31
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
A soft tissue animation could probably be converted to a vertex animation. So it works in Lightwave and I exported an animated flag that way into gamestudio. I think it will be the same in XSI.
Gamestudio does not support more than one bone per vertex. So you also could convert an animation to vertex animations and it will look superb but will use more memory than a bones animation.
Regards, Frank
Models, Textures and Games from Dexsoft
|
|
|
Re: Is XSI compatible with A6?
[Re: Machinery_Frank]
#96886
11/15/06 19:45
11/15/06 19:45
|
Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
|
Serious User
Joined: Oct 2006
Posts: 1,245
|
Quote:
you also could convert an animation to vertex animations and it will look superb but will use more memory than a bones animation.
Regards, Frank
Well ok, but you will not have any control on the limbs. No animations blending , too
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|