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Re: Is XSI compatible with A6? [Re: Doug] #96881
11/06/06 19:23
11/06/06 19:23
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
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Noob65  Offline OP
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NC, USA
Doug,

again thanks for your input. You say there is other ways to simulate soft tissue, can you elaborate and maybe give some directions to how that's done. Is it possible to do that with A6? It would help a great deal in my project to know if there is a way around it.

thanks,

Noob65

Re: Is XSI compatible with A6? [Re: Noob65] #96882
11/07/06 20:35
11/07/06 20:35
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Sorry, can't really elaborate since I don't know much about how XSI does soft tissue.

My understanding is that this technology is used for faces. If so, there are many systems that do that in games (some better than others).


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Re: Is XSI compatible with A6? [Re: Doug] #96883
11/11/06 11:09
11/11/06 11:09
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AlbertoT Offline
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Quote:


Anything not supported by 3DGS will still not be supported with a converted file. FBX is a great tool, but it isn't magic.





Well, of course
The point is that XSI automaticaly attaches vertices to more than one bone
What about the the converted file ?
I suppose that the converter must detach some bone
I am concerned about such operation
Can I expect problems , in some critical situations ?

Re: Is XSI compatible with A6? [Re: AlbertoT] #96884
11/13/06 20:37
11/13/06 20:37
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Doug Offline
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Doug  Offline
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Right now, I don't know.
My guess is we'll have some rule on which vertex goes to which bone.


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Re: Is XSI compatible with A6? [Re: Doug] #96885
11/14/06 11:31
11/14/06 11:31
Joined: Nov 2004
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Machinery_Frank Offline
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A soft tissue animation could probably be converted to a vertex animation. So it works in Lightwave and I exported an animated flag that way into gamestudio. I think it will be the same in XSI.

Gamestudio does not support more than one bone per vertex. So you also could convert an animation to vertex animations and it will look superb but will use more memory than a bones animation.

Regards,
Frank


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Re: Is XSI compatible with A6? [Re: Machinery_Frank] #96886
11/15/06 19:45
11/15/06 19:45
Joined: Oct 2006
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AlbertoT Offline
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Quote:

you also could convert an animation to vertex animations and it will look superb but will use more memory than a bones animation.

Regards,
Frank




Well ok, but you will not have any control on the limbs.
No animations blending , too

Re: Is XSI compatible with A6? [Re: AlbertoT] #96887
11/12/07 00:44
11/12/07 00:44
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Italy
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Mondivirtuali Offline
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Xsi is the only high end packaging that I could afford.

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