Hi!
Look:
If I use texture with 512x512 size the grass is very big! in the level,
but the grass in the image is very very small, there is the prob.
maybe my terrain is too big also for use with the shader, mtlterrainmulti, I really don't know what I must do, the new ability of 3dgs about create big terrain thank the chunk system, this works well, but for as concern texturing the terrain, it don't look as if it go well, not even with the shader! if I must use texture of 1024x1024 or maybe also bigger! and eat me all the memory?
I don't know what must I do, maybe remake my level new! (and this already for the 20 time! ) using so much pieces of smaller terrain, instead a unique big terrain, but the problem is, then how put them seamless together? and how do to mate the texture? of each individual piece of terrain? then I must use the shader mtlterrain for each bit of terrain. And for the engine this is not good, Or create all the terrain with block entity?
salva