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Texture 1024x1024 #97045
11/01/06 19:55
11/01/06 19:55
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
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Joined: Aug 2002
Posts: 375
Germany
Hi to all!

I want to do a question, because my level uses a very big terrain, I then have decided to use the shader mtlterrainmulti, but I have seen that the texture of 256x256 is too small!, then I have decided to use the texture of 1024x1024!! for the streets, the grass and other things, anybody of you that use this shader could tell me if there is any problem using these texture of this greatness?

greet.

salva

Re: Texture 1024x1024 [Re: Salva] #97046
11/01/06 20:03
11/01/06 20:03
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
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sheefo  Offline
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Posts: 783
London, UK
Textures of 512x512 work well, expecially with mipmaps. I use them for my Terrain in my RTS, and it looks great... like the Evil Genius textures!

I think 1024x1024 is far too big, I have always tried to avoid it. I suggest 512x512.

Re: Texture 1024x1024 [Re: sheefo] #97047
11/01/06 21:06
11/01/06 21:06
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
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Sebe  Offline
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Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
Uhm, today also 1024 textures are no problem. The new GeForce 8800 GTX will have 768MB graphics memory, and if your game is released in about 1 or 2 years, everybody will have cards of this kind. 512 is nice and sometimes enough, but too small for a today's game - especially if you don't use any kind of shaders to make it look nicer [normalmapping e.g.]

Re: Texture 1024x1024 [Re: Sebe] #97048
11/02/06 04:08
11/02/06 04:08
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Posts: 4,131
Also, you can can use dtx files with compression, this way the textures can be large and take up less space.


Sphere Engine--the premier A6 graphics plugin.
Re: Texture 1024x1024 [Re: Matt_Aufderheide] #97049
11/02/06 10:19
11/02/06 10:19
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
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Salva  Offline OP
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Joined: Aug 2002
Posts: 375
Germany
Hi!

Look:





If I use texture with 512x512 size the grass is very big! in the level,
but the grass in the image is very very small, there is the prob.
maybe my terrain is too big also for use with the shader, mtlterrainmulti, I really don't know what I must do, the new ability of 3dgs about create big terrain thank the chunk system, this works well, but for as concern texturing the terrain, it don't look as if it go well, not even with the shader! if I must use texture of 1024x1024 or maybe also bigger! and eat me all the memory?
I don't know what must I do, maybe remake my level new! (and this already for the 20 time! ) using so much pieces of smaller terrain, instead a unique big terrain, but the problem is, then how put them seamless together? and how do to mate the texture? of each individual piece of terrain? then I must use the shader mtlterrain for each bit of terrain. And for the engine this is not good, Or create all the terrain with block entity?


salva

Re: Texture 1024x1024 [Re: Salva] #97050
11/02/06 10:49
11/02/06 10:49
Joined: Oct 2006
Posts: 873
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Shadow969 Offline
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Shadow969  Offline
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Posts: 873
try to scale the grass texture down

Re: Texture 1024x1024 [Re: Shadow969] #97051
11/02/06 11:56
11/02/06 11:56
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
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Joined: Aug 2002
Posts: 375
Germany
HI!

You mean in the shader script? or the image size self?

salva

Re: Texture 1024x1024 [Re: Shadow969] #97052
11/02/06 11:57
11/02/06 11:57
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
It simply needs more tiles per u and v direction. You can change the amount of tiles easily in the properties of the shader.


Models, Textures and Games from Dexsoft
Re: Texture 1024x1024 [Re: Machinery_Frank] #97053
11/02/06 12:39
11/02/06 12:39
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
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sheefo  Offline
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Joined: Jul 2006
Posts: 783
London, UK
Change the 'tiling' factor in the multitexture terrain shader. I use a formula for calculating it, so whatever texture you put it tiles it perfectly... I will have to find it in my script then post it here later.


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