NOT be confused with a previous project "unSpoken, Glyphs of the Ancient Souls" - (a DEAD project [for now])!
On the left - screenshots of "the Castle of Discovery". On the right - exterior shots of some new terrains.
I expect to release to the community in the next 7 - 10 days a couple of levels (COMPLETE) WITHOUT hiding (ie., rapped in a .wrs file) the files as a user contribution.
Right now ... tell me what you think of the screenshots. C and C welcome! But, please note - from the castle, the soul is "a soul" and morphs into a "lower" form to play the first part of the game.
The top castle shot seems to want a different floor texture. Also, I picture something a little softer than the hard white color lighting in the middle castle~ I like what you did with the bluish light in the bottom picture, tho.
I also think that a the modest use of some per-pixel normalmapping (with an FFP bumpmapping fallback) added to a few select blocks would make a nice addition. I don't think going "shader crazy" is in order, but used in moderation it would be cool.
I like the lighting and atmosphere of the terrain. The environment is set well and I feel that a bit more defined fog would add to the creepy feeling that it wants to give me. I would enlist the use of mutitexturing detailmaps on the terrain to give it some better definition and percieved quality. Again, not necessarily overboard on the effect, but maybe (2) unique detailmaps. Grass and soil/gravel, for example.
All in all it seems like a very well thought out approach. It is quite nice that you will be contributing this to the community. This must be taking a fair amount of your time.
Lol, you mixed left and right ehehehe, my brother does that all the time, lol, anyways, I really like those interior shots!! Great style and very nice texturing man, good work!
Firstly - thanks for all the GREAT comment. Appreciate them.
Decided to release a few (er - lot ) of screenshots of the castle. Tell me what you think?
@steempipe - Yeah ... retexturing some things now, including the floor and relit a few places. Check it out . And you are one of my "heros" here dude. Your contributions to the community inspired me.
@zzzgames - Larger screenies this time. Hope you like.
@loopix - Your terrain with shaders was my inspiration to move from interior to exterior. You are awesome.
@PHeMoX - Tried to make it an "spookie" b&w (mixed with "some shades of color") circa 1950-60's "B" movie style. You noticed that ... THANKS.
@HackerL - Hey - would be proud to win your contest
OK ... now that all the a$$licking is out of the way <- rofl (j/k) - all of you guys have BEEN and CONTINUE to be an inspiration. That said, some "new" screens of the castle. ->ALOT of them, so give them time to load <-
Hey guys - made them bigger this time
Remember - this is a commercial game for sale, but am - true to my word, going to release the code here in a demo. Give me a few .
Thanks.
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