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Monster Island (Proof of concept demo) #206129
05/11/08 11:44
05/11/08 11:44
5 Images
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
Monster Island (Proof of concept demo)

Hey Guys

http://www.rebelplanetcreations.com/downloads/MonsterIslandProofOfConcept.rar

Yes there are bugs, some solutions are found in the README.txt file.

If you download things slowly, use the 'down them all' feature of firefox (google it) and you'll download things 3-10 times faster.

Enjoy!

David
17 Comments
Re: Monster Island (Proof of concept demo) [Re: DavidLancaster] #206142
05/11/08 14:17
05/11/08 14:17
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
finally, a playable version \:D i'll download this when i have the time to play it


- aka Manslayer101
Re: Monster Island (Proof of concept demo) [Re: DavidLancaster] #206144
05/11/08 14:25
05/11/08 14:25
Joined: May 2006
Posts: 90
England
TigerTao Offline
Junior Member
TigerTao  Offline
Junior Member

Joined: May 2006
Posts: 90
England

The effects when hitting the bad guys IMO was the most impressive part of the demo. Very dramatic.

How long did it take to make? From your readme, you said you ran out of resources. Im just curious as to the specifics as Im new to indie game development and was wondering what pitfalls to expect when making a game with a team.

Re: Monster Island (Proof of concept demo) [Re: TigerTao] #206193
05/11/08 22:11
05/11/08 22:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Very well made! Nice jokes, funny penguins(very nice idea that they carry her the way back when she lost), nice atmosphere, impressing effects, impressing overall look! \:\)
Two bugs?:
the moving platforms are passable, I can't jump on any.
After dying, when I want to leave the game, it does nothing. At least, it seemed so, maybe I didn't wait long enough?

Re: Monster Island (Proof of concept demo) [Re: TigerTao] #206201
05/12/08 01:18
05/12/08 01:18
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
 Originally Posted By: TigerTao

The effects when hitting the bad guys IMO was the most impressive part of the demo. Very dramatic.

How long did it take to make? From your readme, you said you ran out of resources. Im just curious as to the specifics as Im new to indie game development and was wondering what pitfalls to expect when making a game with a team.

Thank you. It took around 4 months part time. We were implementing the enemies and bosses assuming at a later time we'd pay for animations and new models (as the ones we had for the enemies weren't so great and didn't give much flexibility in giving the enemies moves). So we rushed the game to completion with the limited resources we had and in the end the game wasn't where we wanted it to be quality wise and we didn't have the resources to improve.

Re: Monster Island (Proof of concept demo) [Re: DavidLancaster] #206206
05/12/08 02:39
05/12/08 02:39
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
The game flips out on the intro at "well actually".


- code monkey
Re: Monster Island (Proof of concept demo) [Re: ambe] #206211
05/12/08 03:08
05/12/08 03:08
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
 Originally Posted By: ambe
The game flips out on the intro at "well actually".

I enjoy not reading the readme files too.

Re: Monster Island (Proof of concept demo) [Re: DavidLancaster] #206212
05/12/08 04:08
05/12/08 04:08
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
I've downloaded your game and I love it.
by the way you don't packed the game as a single resources files (.wrs).
is that mean you release the codes free to use by another person?

Re: Monster Island (Proof of concept demo) [Re: Kotakide] #206215
05/12/08 05:11
05/12/08 05:11
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
I don't mind people using the code. The resources, textures, models, gui, sprites sounds etc (anything that isn't a wdl file) can't be used.

Re: Monster Island (Proof of concept demo) [Re: DavidLancaster] #206218
05/12/08 05:50
05/12/08 05:50
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
an AWESOME GAME!!!! my only criticism is to make the screen resolution bigger... or have it as an option. because i know that at a higher resolution this game could really sing!


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
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