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X-Warz #215101
07/09/08 09:30
07/09/08 09:30
xwarz.JPG
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline OP
User
X-Warz



Shooter Game developed in 3D game studio. Watch trailer and download for free at:

X-Warz Homepage
27 Comments
Re: X-Warz [Re: delinkx] #215106
07/09/08 10:07
07/09/08 10:07
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Well templates, double post... Nothing more to say.
Maybe you would like to tell some more stuff about ur game?


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: X-Warz [Re: Puppeteer] #215136
07/09/08 13:11
07/09/08 13:11
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
judging from the trailer: templates, horrible lighting, ugly models and levels.

seriously dude, you can't expect us to like that shooter of yours. i mean, every noob can build one like that without knowing shit about programming.

but well, i didn't download it yet (trailer and screens told me not to do so), so maybe i missed a unique detail which actually makes the game worth downloading?


Yeah, but... Who is Lu?
Re: X-Warz [Re: achaziel] #215137
07/09/08 13:15
07/09/08 13:15
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
lol achaziel long time no see ^^
look at his portfolio it is not so bad after all but it seems like the game isn't that great (to say it not too painful :-P).
EDIT: and he made a real professional job with planning the game http://www.x-warz.com/xwarz_spec.pdf

Last edited by Puppeteer; 07/09/08 13:17.
Re: X-Warz [Re: Puppeteer] #215140
07/09/08 13:21
07/09/08 13:21
Joined: Mar 2008
Posts: 104
theDust Offline
Member
theDust  Offline
Member

Joined: Mar 2008
Posts: 104
To do the website and all this stuff was more work then the game itself i think laugh

Last edited by theDust; 07/09/08 13:22.
Re: X-Warz [Re: Puppeteer] #215141
07/09/08 13:25
07/09/08 13:25
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
you got a thumbs up for planning and finishing that project/game. but...this is made with templates, so it's not interesting for us to play. but i hope you'll continue to use 3dgs and create a game of your own not with templates, then it will be much more worth of playing...



Ubi bene, ibi Patria.
Re: X-Warz [Re: croman] #215142
07/09/08 13:30
07/09/08 13:30

M
mercuryus
Unregistered
mercuryus
Unregistered
M



what I like:
- the movie part of the trailer is excellent!
- a full working level with goodies and enemies
- your concept design
- your webpage

what I would change:
- all textures and models
- the music
- the lighting (too many too dark areas here)

templates or not - good startup with 3DGS!


Re: X-Warz [Re: ] #215145
07/09/08 13:51
07/09/08 13:51
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This is a good start. I don't beat the templates down like the others did. That is what templates are made for.

But I found the artworks a bit weak and the well-known "borrowed" MD2 soldier looks like it is not animated.
I saw a dozen of light-leaks in the level. I am not sure if this is caused by the design or just a problem with the map-compiler.


Models, Textures and Games from Dexsoft
Re: X-Warz [Re: Machinery_Frank] #215167
07/09/08 15:33
07/09/08 15:33
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
Well I must say, despite the various negatives, There is a sort of professionalism involved here.

I only saw the trailer, so here'e my thoughts based on that.

I'll do the pro's and cons also, Fortunatly, only just simple changes will make your game tons better!


The music... though a good start, doesnt even maintain a beat. Its like it's all jumbled and confusing. BUT it's a good 'type' of music fo the trailer. Make it so it has a regular beat to it.

Templates for textures/models/scripting do tend to suck in appearance. BUT you now have a 'complete' game, and all you have to do is change the textures and models to something better in quality, and it will already make the game much better! smile

Lighting is very dark indeed. BUT you already have the point lights and such, all you have to do is set the map properties so ambient is at, like, 7,7,7 or 10,10,10... just do that, and again, the level will look much better indeed smile It'll still be dark, but more realistic.

After i play the demo, I'll add more comments.

Keep this in mind: Most people havn't even completed a project of any sort. Even with templates. Also a lot of people think a game has to have the quality of Halo or Doom3 to be 'good'.
They're wrong, of course, so take any negative comments as ideas. Add ambient light, change the textures and models. Not only will you learn a new aspect of game design, but your project will become better and better as you go smile

This is actually a great start, and the learning of the templates should be mandatory for anyone who wants to make games. I think you did good so far. And i think you can make it even better!

Keep at it!

- Jason

EDIT: I forgot to add that I like your logo and the trailer intro very much! Very professional!



Last edited by BlueBeast; 07/09/08 15:36.
Re: X-Warz [Re: BlueBeast] #215179
07/09/08 16:36
07/09/08 16:36
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
@ puppeteer: long time no see indeed ^^ you should have a look on my VF profile, lol... been in the army meanwhile, maybe that's why we haven't seen each other.

oh yeah, now that you mention it, his website really is good... just had a look on the screens and the trailer so far....


Yeah, but... Who is Lu?
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