Color Op
From GameStudio Wiki
Overview of the colorops that can be used with PS and FF.
| Texture 1, texture 2 and texture 3(alpha). | |
Result = Texture1 + Texture2
ColorOp[n] = Add; | |
Result = Texture1 + Texture2 - 0.5
ColorOp[n] = AddSigned; | |
Result = (Texture1 + Texture2 - 0.5) * 2
ColorOp[n] = AddSigned2x; | |
Result = Texture1 + Texture2 - (Texture1 * Texture2)
ColorOp[n] = AddSmooth; | |
Result = Texture1 * Texture2
ColorOp[n] = Modulate; | |
Result = (Texture1 * Texture2) * 2
ColorOp[n] = Modulate2x; | |
Result = (Texture1 * Texture2) * 4
ColorOp[n] = Modulate4x; | |
Result = Texture1 - Texture2
ColorOp[n] = Subtract; | |
Result = Texture1 + (Texture2 * Texture3)
ColorOp[n] = MultiplyAdd; | |
Result=Texture1*Texture2+(1-Texture1)* Texture3
ColorOp[n] = Lerp; |
Table conversion by Nmn.












