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| Intense Pathfinding This open source C-script tool is an easy to use Pathfinding system made by Aris aka "larry laffer" from the 3dgs forums, it uses the Dijkstra Search Algorithm.
Here's a feature list on Intense Ai's Pathfinding:
Points Of Visibility Pathfinding (node based)
Pure Dijkstra Search Algorithm (fast)
999 Max Nodes per level / 999 Max Pathfinding-Entities per level
Three Dimensional (can handle floors, slopes, stairs, rough terrain, etc)
String Pulling (no zig zag paths)
Runtime Search(handles dynamic enviroments like doors, bridges and demolished walls)
Volume Raycasting(Size of entity is considered, making sure the path is wide and tall enough)
Gravity RayCasting(Making sure there's ground below the path. See here )
Polygon Precise RayCasting(Supports model-only levels and terrains)
Graph Generating Tool (automatically link nodes to each other. You just need to place them in the level)
Debuging Tools (Visually seeing the Graph and every c_trace made at runtime)
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