Hexagon
From GameStudio Wiki
How to Export a model from Hexagon2 to MED
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In Hexagon
File -> User resources-> Reset preferences
This is to make sure that the material window is shown! It should be now at the left... - don't know how to call it.
Now build your model and map it and texture it as shown in the given movies, tutorials and documents, that you can found under help.
Export as Wavefront(.obj)!
Download blender, and the mdl converter from ventilator, and put it in the scripts folder.
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In Blender
- Import wavefront(.obj)
- Export as 3DGameStudio mdl7 (.mdl)
- type scale 1, choose internal textures, object space
- click export animations twice (This is to prevent an error while exporting!)
- click export
- choose direction, give the file a name
- push export.mdl button twice
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In MED
- Import
- Rotate the model(because it is lying now)
- Adjust the uv-mapping in the Skin Editor this way:
- switch to poligon mode (It is easier to handle)
- Edit -> Select all
- Scale the mesh a bit down(because the mirroring won't work if the mesh touches the border(s))
- Choose Restriction vertical(The button with the two double arrows)
- Push the mirror button
- Push restriction button until you see both double arrows again
- Scale the whole mesh up again, probably it won't scale up fully, because the mesh isn't in the middle of the texture anymore
- Move the mesh with restriction vertical in the middle of the texture
- repeat the last three steps until the mesh fits properly with the texture
Save the model!
Done.
