Monochrome
From GameStudio Wiki
[edit]
Lite-C:
The material for the effect:
// Monochrome
MATERIAL* Monochrome_mat =
{
effect = "monochrome.fx";
}
The monochrome.fx file:
texture TargetMap;
sampler postTex = sampler_state
{
texture = (TargetMap);
MinFilter = linear;
MagFilter = linear;
MipFilter = linear;
AddressU = Clamp;
AddressV = Clamp;
};
float4 Monochrom_PS(float2 tex : TEXCOORD0) : COLOR
{
float4 Color = tex2D(postTex,tex);
Color.rgb = (Color.r+Color.g+Color.b)/3.0f;
return Color;
}
technique tech_00
{
pass pass_00
{
VertexShader = null;
PixelShader = compile ps_2_0 Monochrom_PS();
}
}
technique fallback { pass one { } }
[edit]
C-Script
The material for the effect:
// Monochrome
material Monochrome_mat
{
effect = "monochrome.fx";
}
The monochrome.fx file:
texture entSkin1;
sampler postTex = sampler_state
{
texture = (entSkin1);
MinFilter = linear;
MagFilter = linear;
MipFilter = linear;
AddressU = Clamp;
AddressV = Clamp;
};
float4 Monochrom_PS(float2 tex : TEXCOORD0) : COLOR
{
float4 Color = tex2D(postTex,tex);
Color.rgb = (Color.r+Color.g+Color.b)/3.0f;
return Color;
}
technique tech_00
{
pass pass_00
{
VertexShader = null;
PixelShader = compile ps_2_0 Monochrom_PS();
}
}
technique tech_01
{
pass pass_00
{
Texture[0] = <entSkin1>;
}
}
--Slin 23:30, 10 November 2007 (CET)
