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$$M2.5D Spaceshooter V0 1x - OpenSource by maslone12D breakout script with panels by mercuryus
30 Second Guide3ds MAX
3rd Person CameracodeA* PathfinderA6 templates player is plBiped01 entity
AStarAUM 55 Workshop: Artificial intelligenceAUM 56 Workshop: Artificial intelligence part2
AUM 57 Workshop: Artificial intelligence part3AUM 58 Workshop: Weapons part 1AUM 59 Workshop: Weapons part 2
AUM 60 Workshop: Weapons part 3AUM 61 Workshop: Weapons part 4AUM 64 Plug and play: Purrfect AI
AUM Lite-C ConversionsAUM car game
About Projects and Teamwork (german)AbsAccelerate
Acknex Users MagazineAcosAction
Additional vector functions by KombuchaAdobe PhotoshopAi condition
Ai stateAi transitionAlbedo
All DX9 3DGS ShadersAmbient occlusion
ArrayArray of STRINGsArt Pipeline
Artificial Intelligence / PathfindingAum1-5
BSP treeBasic Player MovementBasic Rain/Snow Effect
Black and WhiteBlenderBloom
Blur shaderBmap level system by Vadim647Brighten
C-Script Tutorial for BeginnersC-Script Tutorial for Beginners (German)C LINK derived type management by Gordon
C scan
CameraCamera rotation around a fixed (adjustable) point by EvilSOBCapture a specific region of the screen by Quadraxas
Car Physics with many carsChange your Project into a Screen-Saver by EvilSOBCheap Tools
Cinema 4DCitation neededClone45's Inventory Framework
Codec LicensesCollision
Color OpColorintensityCommercial Edition Single Car Physics
Complex BlurComplex explosion by txesmiComplex glass
ConitecConitec time
Content Creation TutorialsCreate local struct hint by EvilSOB
Crystal shaderCubemap Rendering ScriptCubicEnvironmentMappingOnLevelGeometry
Cubic Enviorment Shading ShaderCubic Enviroment Shading ShaderCustom Client And Server Socket Class
DOT3 BumpMappingDebug Script
DefineDepth of Field
Detailmapping for LevelgeometrieDetailmapping for ModelsDetailmapping with Cubemapreflections
Detect all unique input easily (except for enter and return) by MrGuestDijkstraDijkstra Algorithm by AlexDeloy
DisplayDistributionDocumentation
Doug PostonDraV tutorial 1 by Vadim647DraV tutorial 2 by Vadim647
Draw path with particlesDraw text outline by Vadim647Dream
Dynamic Tree Solution by OlziiEarth glas shaderEasyParticle3 for Lite-C (sort of) by Tobias
EmbossEntity PointersEnvironment
Example how to use GDI Graphics with Lite-C Legacy Mode by maslone1External Tools
FSM
Felicitas LotterFile Formats
File Open FunctionFirst-Person Shooter ScriptsFite-C Stubbsy
Flags at a glance by OttawaFlame particle effect by mr xFlexible LOD system
Floating pointFoolproof
FormatC's Astar pathfindFree ToolsFrost
FuSMFur Shader NewFur Shader Old
GPU ray tracingGameAIGameStudio Information
Game DevelopmentGame Entities
Game EntityGamestudioGlow Shader With Alpha Support
Glowing Edges Shader
HLSL BasicsHLSL Terrain Multitexturing
HMPHatching ShaderHexagon
High dynamic range renderingHighscore
How To Apply ShadersHow to add a Script to the wiki
How to create terrains using L3DTHow to create terrains using Terragen
How to read and write into an ini file by zSteamHow to use these ScriptsHuman resources
If comparison gotchaIfdef, ifndef, else, endif
Important rules on getting helpImprovedOverlayInclude
Include(shader)Incomplete ArticlesInserting data in the middle of file by EvilSOB
IntegerInternal Key ScriptsInventory.c
Inventory.c docsInventory demo.c
JCL quotesJohann Christian Lotter
KnowledgebaseKnowledgebase - Higher LanguagesKnowledgebase - Higher Languages Neurosys tutorials
KoHL3DT
La Nature Insolite (storm chasing)LeerLegal questions on game development
Levelchange (Run against invisible Object)Licht als Spriteds
Lightning-Strike Generator by EvilSOBLightwaveLightwave effect
LinksLite-CLuminosityMapping
MDLMMO Style Player/Camera ControlsMSVS2008 CPP A7 SDK How to Setup
Main PageMalloc sizeof gotcha by EvilSOBMaya
MediaWiki IntroMeister des FeuersMessageBox Hooks, Callbacks, User Defined Buttons & Icons by PiLX
Mirror shadersModel thumbnail view by ScorpionModified Kingdom Hearts Movement
MonochromeMotion BlurMouse Snapping by DJBMASTER
NVIDIANegativeNeural network
NewGoo Custom GUI ClassNewton 2 Wrapper by VeTaLNormalmapping Full SpecMap BlenderNM Shader
Normalmapping ShaderNormalmapping Shader With full specmap support
Old Normalmapping ShaderOldscoolOriented flag replacement
Original Kingdom Hearts MovementPanel Alpha Blitting by RyuMasterPathfinding on native Gamestudio graphs
Photon MappingPhysicsPlanet orbit system by DJBMASTER
Planet shaderPluginsPopup-Menus for pure Lite-C , even in full-screen by EvilSOB
Postprocessing Helper (C-Script)Postprocessing Helper (Lite-C)Prefabs
Professional resourcesProjectionTexture
ProjectsPublishersPulsating
Quaternions by Julian SmartRacing Game ScriptsRadial Blur
Ragdoll code A7 lite-c v3.0 by HelghastRaindropsRealtime Blur
Recharge ScriptReflecting WaterRegistry Editing straight from Lite-C, no dll's
ReploidRole Playing / Adventure Game ScriptsRuarc's World Aware AI
SEDSTRING Declaration
Scratched FilmScreen Space Ambient OcclusionScreen Space Ambient Occlusion Shader
Scripting TutorialsScriptsScripts New Design
Scripts oldSeamless Texture TutorialSecurity Cam
SepiaSerial Communications Header by EvilSOBSetting Up Visual Studio 2005
ShaderShaderSupportOverviewShader (disambiguation)
Shader TutorialsShader hintsShaders
ShakeSharpenSilo
Simple BlurSimple Fixed Function TutorialSimple HLSL Shader Tutorial
Simple Ladder ClimbingSimple Pixel Shader Tutorial
Simple Toon Shader NewSimple Toon ShadingSimple Water
Simple glassSketchUp
SnowfallSobel EdgeSounds
Sprite particles by mercuryusSprites from only a BMAP by EvilSOBStarfield by MMike
Structured programming in Lite-C by JoozeyStudio DragonSwap token function by mercuryus
Swaying Trees/GrassSyntax:Guidelines
Syntax:IndexSyntax:TestSyntax:abs
Syntax:accelerateSyntax:acosSyntax:add buffer
Syntax:add newSyntax:add structSyntax:albedo
Syntax:alphaSyntax:angSyntax:c content
Syntax:c moveSyntax:c rotateSyntax:c trace
Syntax:cosSyntax:defineSyntax:nullvector
Syntax:signSyntax:sinSystemTray Include for SysTray Icons AND BalloonTips by EvilSOB
System Tray Icon Example by PiLXT7 DocT7 Installation
T7 behaviorsT7 cmpT7 data project
T7 foldersT7 geT7 project manager
T7 project wizardT7 t7EditXMLT7 tutorial add ge
T7 tutorial animationT7 tutorial cameraT7 tutorial elements
T7 tutorial userinputTeamsTemplate7
Template TutorialsTerragenTerrain MultiTex
Terrain MultiTex 2Terrain MultitexturingTerrain Shadowmapping
Texture projectorThe Alpha ChannelThe Complete RPG Inventory by Oldschoolj
The Supernatural OlympicsThrow ObjectsTime-Bubble
TimelineTips and TricksToon Multitexturing
ToonshadingToonshading with OutlineTrueSpace
UVShiftingAndAlphaClampUltimate LenseflaresUltitechTrafficsystem
Updated Bubble ShaderUse Desktop ResolutionUser Map
Utopia
VECTOR DeclarationVOID
VariablesVec bounce algorithm by TechMuc
VectorVery Basic PlayermovementVisual Studio 2005/2008 Setup
WEDWMPWalking on walls -- alignToVec by JulzMighty
WavesWaving GrassWaving Grass 1
Waving Grass 2Wings3DWowgold3323
Write TGA's with C-ScriptWriting a basic DLLXML
Yet Another Fur ShaderZBrushZone limits and path by MadJack
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