Swaying Trees/Grass
From GameStudio Wiki
This is a very simple action for swaying trees/grass:
//skill1: speed 5
//skill2: power 5
action ent_sway
{
my.skill21 = random(360);
while(1)
{
my.skill21 = (my.skill21+my.skill1*time_step)%360;
my.pan = sin(my.skill21)*my.skill2;
my.tilt=sin(my.skill21)*my.skill2;
wait(1);
}
}
Assign the action to the entities you want to sway, adjust it`s parameters and you are done.
