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Welcome to Aum 59! This edition includes many code snippets that can be easily integrated in your projects. But that's not all! Check out the new water shaders that come with the templates, as well as the interview with Ales, one the two brains behind the successful "Daemonica" game.
 
These are this month's highlights:

- Create a "c_trace"-based weapon from scratch by following this month's workshop;

- Get and use the code for a real-time terrain editor;
- See a cubic environment mapping effect which was picked up from the forum in action;

- Discover Daemonica, a great looking adventure game. Not sure it's a great looking game? Check the screenshots and see for yourself!

 

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