Aum50

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Don't copy / paste code from the magazine - use the C-Script files inside the archive! Don't forget to "include" the files that need to be included in your main file.
 
Beginners corner:

- Deformable terrains: get a rocket launcher and deform the level as you wish;
- Serious grass: I've seen it in Serious Sam - see how it's done with 3DGS.

 

Code snippets:

- Morrowing: learn a few more tricks and then say goodbye to the Mighty Guard!

 

Most asked questions:

Haven't got an answer at the forum? Read it here!

 

Hot features:

New features available in the beta version of the engine.

 

User contributions:

New user contributions hosted at Acknex Unlimited.

 

Interviews:

Kazim Kargi, the author of Simmobil, creates a driving simulator that combines intelligent pieces of 3DGS-based software with custom built hardware. Read the interview and check the screenshots to find out more about him and his project.

 
P.S: I try to use textures from standard.wad for all my demos in all the AUM editions.

 

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