Aum16

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Don't copy / paste code from the magazine - use the C-Script files inside the archive! Don't forget to "include" the files that need to be included in your main file.
 
Beginners corner:

- Add a timer with seconds and milliseconds to your racing game;

- Learn to create vertical mirrors.

 

Code snippets:

- Smooth model shading: the transitions from light to darkness and back will never be the same;

- Flickgen: learn to create tools that generate wdl code.

 

Most asked questions:

Haven't got an answer at the forum? Read it here!

 

Hot features:

New features available in the beta version of the engine.

 

User contributions:

New user contributions hosted at Acknex Unlimited.

 

Interviews:

Ken Patterson, president of Digital Content, LLC shares his thoughts about the Acknex engine with us. Check some cool shots from his projects on the recent screenshots page.

 
P.S: I try to use textures from standard.wad for all my demos in all the AUM editions.

 

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