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Specular and diffuse normal mapping from the sun
This month I have picked up one of Matt_Aufderheide's shaders and I have created a demo that showcases it in its full splendor. You will need a PS 2.0 video card or better to run this shader.
The model must have 2 skins: - one that contains the color map (your regular skin) and the specular map as an alpha channel; - another skin that contains the normal map. Examine my sphere model to see how I have set it up.
Here's how you can use this shader in your game: 1) Copy the content of the \specnormalsun folder inside your game folder; 2) Include specular.wdl file in your main script file; 3) Place the sphere model in your level and attach it the action named "spec_model". That's all!
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