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Q: How can I make it so that when I touch a cd it will take me to the new level?
string nextlevel_wmb = <next.wmb>; function beam_me_up(); action take_me_there // attach it to the cd function beam_me_up() Q: I have the standard version of 3D Gamestudio so I cant import terrain files. I could use models; is there a way to make my terrain model not passable, so my player can walk on it? Q: How do you make actors that have skin animations (a character blinks his eyes or opens his mouth)? action imtalking Q: Can someone give me a script that moves an entity using the arrow keys, but it does not move the camera anywhere? view camera2{ } and the following lines at the end of the main function: camera.visible = off; Q: I need the cursor to change when I scroll over an npc. Can you help? bmap cursor_normal = <normal.pcx>; function change_cursor(); action npc function change_cursor() Q: I use the "pathcamera" code in Aum6. I need to stop the camera when it reaches the last point in the path.How do I do that? while (my.x < x_coord && my.y < y_coord && my.z > z_coord) Please note that you might need to replace < with > and > cu < depending on your path. Q: I'd like to keep the bullet hole marks on the walls - is it possible? DEFINE kMaxBulletHole 100; -> DEFINE kMaxBulletHole 1000; // 1000 bullet holes now Replace function bullet_hole() with this one: function bullet_hole() // check to see if its already in use // assign this as the new value in the array bullet_hole_index += 1; // increament index my.transparent = on; my.oriented = on; vec_to_angle(my.pan,normal); // rotate to target normal Q: I have a few models and I need them to walk using the walk frames; I also have a character that has a "stand still" animation. Do you have some code? Q: How do you check if the player has entered a certain street? function street_checker() // start it in main
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