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This section presents the hottest user contributions.
- Optimax, a great tool written by Superku. It optimizes textures by filling empty spaces with appropriate colors; this way there won't be any visible seams on mip-maps.
- Prototyping WAD by Damocles.
- Hogger model by Joozey
- Burkel model by Joozey
- Sister model by Joozey
- Church model by Joozey
- C_move bbox by TRACER (aka 3RUN) and Superku
- Fake car physics by TRACER (aka 3RUN)
- Inventory from Aum by TRACER (aka 3RUN)
- Ladder by TRACER (aka 3RUN)
- Laser by TRACER (aka 3RUN)
- PhysX movement by TRACER (aka 3RUN)
- Resident evil cam by TRACER (aka 3RUN)
- Rigid for 2D by TRACER (aka 3RUN)
- Axe model by TRACER (aka 3RUN)
- Barrel model by TRACER (aka 3RUN)
- Lod from Aum53 converted to lite-C by Djfeeler
- Camera workshop from Aum28 converted to lite-C by Djfeeler
- Workshop from Aum29 converted to lite-C by Djfeeler
- AI workshops from Aum30... 32 converted to lite-C by Djfeeler
- Isometric tutorial converted to lite-C by Djfeeler
- Weapon workshop from Aum33 converted to lite-C by Djfeeler
- Workshop from Aum34 converted to lite-C by Djfeeler
- Workshop from Aum35 converted to lite-C by Djfeeler
- Workshop from Aum36 converted to lite-C by Djfeeler
- Workshop from Aum37 converted to lite-C by Djfeeler
- Workshop from Aum38 converted to lite-C by Djfeeler
- Workshop from Aum39 converted to lite-C by Djfeeler
- Workshop from Aum40 converted to lite-C by Djfeeler
- Interled converted to lite-C by Djfeeler
- Terrain deformation code from Aum50 converted to lite-C by Djfeeler
- Weather workshop from Aum51 converted to lite-C by Djfeeler
- Bloody axe by John Konke. Low poly model with normal map, generated from both a high poly sculpt + detail overlay. Includes several source maps.
- Sword-based enemy AI by Random
- Goblin model by Ratchet
- Ragdoll code by Rojart
- CustomControls by Txesmi
- Searchable Aum1... Aum100 magazines by George Pirvu
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