Kung Fu Master 3D

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Q: How many people are working at Kung Fu Master 3D?

A: I am alone on Kung Fu Master 3D, that's the reason for the poor Graphics :) .

 

Q: How did you learn C-Script?

A: First I tried some easy leveling and that bored me. Then I tried to make my first steps in C-script and I have used the workshops that come with Gamestudio and of course your AUMs :). After that I have asked two good skilled members from the forum how they have learned C-script, and these members have helped me a lot to learn C-script. I want to thank ERROR 014 and gOmO 3 (Felix) for their help.

 

Q: Can you tell us a few words about the code that does the damage? How does if work?

A: The code is simple. I use 2 vertices from start and end of the leg and 2 vertices from start and end of the arm, and while the "attack" animation is playing, I c_trace between them. If the trace has hit a enemy then the "enemy was damaged" code starts.

 

Q: What was the most complex part of the game and how did you code it?

A: You have got the answer in the previous question - it was the damage system :). First I have tried to use vec_dist while the "attack" animation was playing, but it was not accurate enough; however, I have used this method during "jumpkick" for the enemies that grab and hold you - it is easier for the player this way.

 

Q: Do you need more members in your team?

A: No, it is better for me to do it alone I think. That makes the learning procedure easier, but I would like to have a team for a future project that I am planning to do. Maybe I can find some members from the forum to help me with it. But first I have to Finish Kung Fu Master 3D and Smiley War.

 

Q: Are you missing an engine feature?

A: I would like to see a shader library, so that people without shader coding knowledge can use them for their projects. Maybe a water shader, a toon shader and more.That would be another nice gift from Conitec for the community :)

 

Q: Can you name a few 3rd party tools that you are using for game development?

A: I don't remember the exact time, but I think it was about 2 years ago when I wanted to become a 3D Graphics Guru :) and I started with some freeware tools: Wings 3D, Blender, Paint and Gimp, and after that I have bought 3D Studio Max and Photoshop - these are the tools that I use now for game development.

 

Q: Please give us a few tips for the beginners.

A: Good way to start are the workshops and the AUMs - that's my opinion. After that a good way is to check the member's tutorials in the "Tutorials" forum. Also a good way is to look at the command list index in the manual and practice with them in a test level with a test model.

 

Thank you a lot, Shinobi.

 

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