New engine features

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ent_mtlset

 

Replaces the skin lighting and the current effect of a model.

 

ent_mtlset(my, mtl_new, 1); // change the material for the first skin of the "my" model
 

 

user_name

 

This string contains the name of the engine user as it appears in Wed's and Med's Help -> About windows. This feature will come in handy if you want to create some code that will only run for a certain engine user.

 

aum54_hot1

 

starter check_user() // this function will only run on my PC

{

       if (str_cmpi (user_name, "George Pirvu")) // the code runs on George Pirvu's PC?

       {

               beep; // all is ok, so do something here

               // the rest of the code for your game would be placed here

       }

       else // somebody else tries to run this function

       {

               exit; // so shut down the engine

       }

}

 

 

The lite-C compiler is almost finished

 

The lite-C compiler is coming closer and closer to its final stage. The syntax won't change anymore, so a serious lite-C beta test can now begin. All functions and objects (excepting game_save and game_load) are now implemented.