New engine features

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Gouraud shading for level blocks

 

The "smooth" flag used for level blocks activates Gouraud shading even when the blocks are exposed to dynamic lights.

 

aum85_beta1

 

 

detail_size

 

aum85_beta2

 

The number of texture tiles per terrain row can now be given through negative "detail_size" values for multitexture terrains.

 

 

Lightmaps for terrains

 

The map compiler can now create lightmaps for terrains as well. The shadows on the terrain surface can be cast by the level geometry and / or by the terrain itself.

 

aum85_beta3

 

aum85_beta4