New engine features
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The name of the executable that is created for the redistributable level editor can now be customized by editing the options.scr file that is located inside GameStudio's \data folder.
New demos available
Two new engine demos can be downloaded from here:
This new instruction generates an alpha transparency channel for the given bitmap by multiplying the pixel brightness with a percentage factor (-100..100).
bmap_to_alpha(bmap_for_entity(my, 1), 15);