New engine features
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Support for Unicode text
The engine now supports Unicode text for displaying right-to-left writing like Hebrew or Arabic, as well as logographic or syllabic alphabets such as Chinese Han or Japanese Kana.
Sets a border overlay for the video window, allowing the user to set the size of the active area within the border. The black areas of the border image are transparent; this way arbitrarily shaped windows or panels can be created.
function main() // create your own widgets
// create the border
video_border (bmap_create ("widget.tga"), 250, 100, 300, 300); // widget.tga has 300x300 pixels
// create a panel
PANEL* my_widget = pan_create(NULL, 0);
// and set its bitmap
my_widget.bmap = bmap_create("widget.tga#250#100#300#300");
// now make it visible
Improved ent_create instruction
The ent_create instruction can now create several entities at once by loading a wmb entity that contains other entities. It's the ideal scenario if you are interested in using lots of prefabs in your levels.