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key_pressed improvements
The improved key_pressed instruction now also allows you to reset all keys to their non-pressed state; this can be useful if your computer is waking up from standby mode, for example.
function keyspressed_startup() { var f1_pressed = 0; while (1) { // this loop will run for as long as the F1 key is pressed while(key_pressed(59)) { f1_pressed = 1; if (integer(random(300)) == 290) // random(300) = 290? Then let's reset key_pressed! key_pressed(-1); // this instruction gets us out of the loop, even though we continue to keep the F1 key pressed wait(1); } if (f1_pressed) // we got out of the loop here { beep(); beep(); } wait (1); } }
intern_collision flag improvements
The intern_collision flag, which is used by the pXcon_add instruction, now also works for 6D joints.
pX_stats
This new function returns the number of registered physics entities.
var num_ents;
PANEL* counter_pan = { pos_x = 40; pos_y = 10; layer = 15; digits(45, 90, "Number of physics entities: %.f", *, 1, num_ents); flags = SHOW; }
function count_physents() { num_ents = pX_stats(1); }
function go_startup() { on_c = count_physents; // press the "C" key to display the number of physics-based entities }
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