New engine features

Top  Previous  Next

c_setminmax improvements


The new version of the c_setminmax function will now sets the min_x / max_x vectors of multi-mesh WMB entities to the bounding box that surrounds all meshes.





Lighting engine improvement


The entities now adapt their brightness to the terrain or level floor surface below them.






New skills made available for shaders


Entity skills 49..60 are now available for shader vectors.