New engine features

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c_setminmax improvements

 

The new version of the c_setminmax function will now sets the min_x / max_x vectors of multi-mesh WMB entities to the bounding box that surrounds all meshes.

 

aum106_beta1

 

 

 
Lighting engine improvement

 

The entities now adapt their brightness to the terrain or level floor surface below them.

 

aum106_beta2

 

 

 

New skills made available for shaders

 

Entity skills 49..60 are now available for shader vectors.