New engine features
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level_ent.max_x / min_x fix
The level size (level_ent.min_x / max_x) was automatically adapted to the maximum coordinate of an object that was moved or placed in the level. This will only happen when level_ent.max_x / min_x is changed in the script from now on.
Shadowmapping demo improvements
The shadowmapping demo shadows can now use the shaders from the workshop or PSSM shaders by (un)commenting the #define PSSM line of code inside shadowmapping.c
lite-C function improvements
The number and size of the lite-C function parameters is now unlimited. Previously the parameter size was limited to 128 bytes (32 vars).