RPG Template

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Apart from several fixes, this month we have added another enemy, an underwater effect and sign / note reading code to the RPG project. The skeleton enemy is a bit weaker; those spiders were (and still are!) a bit too dangerous, I think. The skeletons wait until the player comes close enough, and then they start chasing the player; since their movement speed is quite big, it's quite hard to get rid of them without killing them.

 

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The skeletons will attack the player, making it lose precious blood drops.

 

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Fortunately, the skeleton can't match player's mace / fire ring weapons, so it will die quite fast.

 

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The sign code I've added this month reads the content of the entity's string1 and displays it when the player comes close enough to any sign, thus offering precious advice.

 

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Finally, I also added a simple underwater effect which uses dynamic blue fog in conjunction with variable camera.roll angles and camera.arc (zoom) values.

 

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