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This month's contribution is a great collection of shaders created by Nils Daumann.
The shaders are divided in two categories: object shaders and post processing shaders, and they come with a readme.txt. I have assembled a small example that shows a raindrop post processing effect in action; feel free to use it as a base for your own tests.
Open test.wmp in Wed, and then run it using test.c - that's all! Don't forget to thank Nils Daumann, aka Slin, for his generous contribution.