Featured contribution

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Shade-C water conversion for A8

 

This month's featured contribution comes from Sivan, who kindly took the time to convert Shade-C's water shaders for A8. The code will run without you having to edit it at all; make sure to use a big nexus value when running it, though - there are lots of entities in the demo! The included readme.txt file highlights all the implemented changes and can be a precious help if you want to track them.

 

Water with dynamic depth

aum109_exq1

 

 

Water without depth

aum109_exq2

 

 

Water with static depth map

aum109_exq3

 

 

Modified 3DGS mirror water

aum109_exq4

 

Thank you for the great contribution, Sivan!