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Shade-C water conversion for A8
This month's featured contribution comes from Sivan, who kindly took the time to convert Shade-C's water shaders for A8. The code will run without you having to edit it at all; make sure to use a big nexus value when running it, though - there are lots of entities in the demo! The included readme.txt file highlights all the implemented changes and can be a precious help if you want to track them.
Water with dynamic depth
Water without depth
Water with static depth map
Modified 3DGS mirror water
Thank you for the great contribution, Sivan!
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